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-rw-r--r--src/command.h2
-rw-r--r--src/commandset.h4
-rw-r--r--src/gamebuilder.cpp20
-rw-r--r--src/gamebuilder.h5
-rw-r--r--src/gamestate.cpp10
-rw-r--r--src/gamestate.h3
-rw-r--r--src/interfaceconsole.cpp45
-rw-r--r--src/parser.y9
-rw-r--r--src/situation.cpp7
-rw-r--r--src/situation.h12
-rw-r--r--support/vim/syntax/stage.vim2
11 files changed, 105 insertions, 14 deletions
diff --git a/src/command.h b/src/command.h
index f82e87e..cc49996 100644
--- a/src/command.h
+++ b/src/command.h
@@ -9,6 +9,8 @@ public:
9 Command(); 9 Command();
10 virtual ~Command(); 10 virtual ~Command();
11 11
12 Bu::String getRoot() const { return lChunks.first().sValue; }
13
12 void addLiteral( const Bu::String &sValue ); 14 void addLiteral( const Bu::String &sValue );
13 void addParam( const Bu::String &sValue ); 15 void addParam( const Bu::String &sValue );
14 16
diff --git a/src/commandset.h b/src/commandset.h
index 579e1d8..aff2e4c 100644
--- a/src/commandset.h
+++ b/src/commandset.h
@@ -14,8 +14,10 @@ public:
14 14
15 bool dispatch( class GameState &gState, const Bu::StringList &lCmd ); 15 bool dispatch( class GameState &gState, const Bu::StringList &lCmd );
16 16
17private:
18 typedef Bu::List<class Command *> CommandList; 17 typedef Bu::List<class Command *> CommandList;
18 const CommandList &getCommandList() const { return lCommand; }
19
20private:
19 CommandList lCommand; 21 CommandList lCommand;
20}; 22};
21 23
diff --git a/src/gamebuilder.cpp b/src/gamebuilder.cpp
index 83cbe79..353e254 100644
--- a/src/gamebuilder.cpp
+++ b/src/gamebuilder.cpp
@@ -96,9 +96,9 @@ void GameBuilder::endFunction()
96 pGame->hFunction.insert( pCurFnc->getName(), pCurFnc ); 96 pGame->hFunction.insert( pCurFnc->getName(), pCurFnc );
97} 97}
98 98
99void GameBuilder::beginSituation( const Bu::String &sName ) 99void GameBuilder::beginSituation( const Bu::String &sName, Situation::InputType tInput )
100{ 100{
101 pCurSit = new Situation( sName ); 101 pCurSit = new Situation( sName, tInput );
102 //sio << "New situation: " << sName << sio.nl; 102 //sio << "New situation: " << sName << sio.nl;
103} 103}
104 104
@@ -219,3 +219,19 @@ void GameBuilder::closeCommand()
219 pCurCmd = NULL; 219 pCurCmd = NULL;
220} 220}
221 221
222void GameBuilder::beginOption( const Bu::String &sValue )
223{
224 pCurNode = pCurRoot = new AstBranch( AstNode::tScope );
225 pCurCmd = new Command();
226 pCurCmd->addLiteral( sValue );
227}
228
229void GameBuilder::closeOption()
230{
231 pCurCmd->setAst( pCurRoot );
232 pCurRoot = pCurNode = NULL;
233 //pCurCmd->print();
234 pCurSit->csLocal.addCommand( pCurCmd );
235 pCurCmd = NULL;
236}
237
diff --git a/src/gamebuilder.h b/src/gamebuilder.h
index f3e3a1f..80df1bc 100644
--- a/src/gamebuilder.h
+++ b/src/gamebuilder.h
@@ -25,7 +25,7 @@ public:
25 void endFunctionParams(); 25 void endFunctionParams();
26 void endFunction(); 26 void endFunction();
27 27
28 void beginSituation( const Bu::String &sName ); 28 void beginSituation( const Bu::String &sName, Situation::InputType tInput );
29 void beginSituationMode( Situation::Mode m ); 29 void beginSituationMode( Situation::Mode m );
30 void closeSituationMode(); 30 void closeSituationMode();
31 void endSituation(); 31 void endSituation();
@@ -44,6 +44,9 @@ public:
44 void addCommandParam( const Bu::String &sValue ); 44 void addCommandParam( const Bu::String &sValue );
45 void endCommandParams(); 45 void endCommandParams();
46 void closeCommand(); 46 void closeCommand();
47
48 void beginOption( const Bu::String &sValue );
49 void closeOption();
47 50
48private: 51private:
49 class Game *pGame; 52 class Game *pGame;
diff --git a/src/gamestate.cpp b/src/gamestate.cpp
index ec6bf72..0a82b99 100644
--- a/src/gamestate.cpp
+++ b/src/gamestate.cpp
@@ -233,6 +233,11 @@ Variable GameState::gatsToVariable( Gats::List *pLst ) const
233 throw Bu::ExceptionBase("Type unknown: %d", dynamic_cast<Gats::Integer *>(*i)->getValue() ); 233 throw Bu::ExceptionBase("Type unknown: %d", dynamic_cast<Gats::Integer *>(*i)->getValue() );
234} 234}
235 235
236class Situation *GameState::getCurSituation()
237{
238 return pGame->getSituation( sCurSituation );
239}
240
236void GameState::parse( class AstBranch *pAst ) 241void GameState::parse( class AstBranch *pAst )
237{ 242{
238 if( pAst->getType() != AstNode::tScope ) 243 if( pAst->getType() != AstNode::tScope )
@@ -297,6 +302,11 @@ void GameState::execCommand( const Bu::String &sCmd )
297 } 302 }
298} 303}
299 304
305void GameState::execOption( int idx )
306{
307 pGame->getSituation( sCurSituation )->execOption( *this, idx );
308}
309
300bool GameState::hasVariable( const Bu::String &sName, ScopeId id ) 310bool GameState::hasVariable( const Bu::String &sName, ScopeId id )
301{ 311{
302 switch( id ) 312 switch( id )
diff --git a/src/gamestate.h b/src/gamestate.h
index 8ff92f5..4209ebf 100644
--- a/src/gamestate.h
+++ b/src/gamestate.h
@@ -39,6 +39,7 @@ public:
39 39
40 void callFunction( const Bu::String &sName ); 40 void callFunction( const Bu::String &sName );
41 void execCommand( const Bu::String &sCmd ); 41 void execCommand( const Bu::String &sCmd );
42 void execOption( int idx );
42 43
43 bool hasVariable( const Bu::String &sName, ScopeId id ); 44 bool hasVariable( const Bu::String &sName, ScopeId id );
44 void delVariable( const Bu::String &sName, ScopeId id ); 45 void delVariable( const Bu::String &sName, ScopeId id );
@@ -52,6 +53,8 @@ public:
52 bool isRunning() const { return bRunning; } 53 bool isRunning() const { return bRunning; }
53 Bu::String getPrompt() const { return sPrompt; } 54 Bu::String getPrompt() const { return sPrompt; }
54 55
56 class Situation *getCurSituation();
57
55private: 58private:
56 void parse( const AstBranch::NodeList &lCode ); 59 void parse( const AstBranch::NodeList &lCode );
57 60
diff --git a/src/interfaceconsole.cpp b/src/interfaceconsole.cpp
index 49be5c1..e652da8 100644
--- a/src/interfaceconsole.cpp
+++ b/src/interfaceconsole.cpp
@@ -2,6 +2,8 @@
2 2
3#include "smlnode.h" 3#include "smlnode.h"
4#include "gamestate.h" 4#include "gamestate.h"
5#include "situation.h"
6#include "command.h"
5 7
6#include <bu/sio.h> 8#include <bu/sio.h>
7 9
@@ -12,6 +14,8 @@
12#include <gats/gatsstream.h> 14#include <gats/gatsstream.h>
13#include <bu/file.h> 15#include <bu/file.h>
14 16
17#include <stdlib.h>
18
15PluginInterface3( plugin_interface_console, console, InterfaceConsole, 19PluginInterface3( plugin_interface_console, console, InterfaceConsole,
16 Interface, "Mike Buland", 1, 0 ); 20 Interface, "Mike Buland", 1, 0 );
17 21
@@ -34,10 +38,45 @@ void InterfaceConsole::run( Game *pGame )
34 while( gs.isRunning() ) 38 while( gs.isRunning() )
35 { 39 {
36 char buf[1024]; 40 char buf[1024];
37 sio << sio.nl << "command> " << sio.flush; 41 switch( gs.getCurSituation()->getInputType() )
38 fgets( buf, 1024, stdin ); 42 {
43 case Situation::inputCommand:
44 sio << sio.nl << "command> " << sio.flush;
45 fgets( buf, 1024, stdin );
46
47 gs.execCommand( buf );
48 break;
49
50 case Situation::inputOption:
51 sio << sio.nl;
52 {
53 const CommandSet::CommandList &cl =
54 gs.getCurSituation()->getCommandSet().getCommandList();
39 55
40 gs.execCommand( buf ); 56 int j = 1;
57 for( CommandSet::CommandList::const_iterator i = cl.begin();
58 i; i++ )
59 {
60 sio << " " << j << ") " << (*i)->getRoot() << sio.nl;
61 j++;
62 }
63 sio << "Enter your selection: " << sio.flush;
64 fgets( buf, 1024, stdin );
65 if( buf[0] < '1' || buf[0] > '9' )
66 j = -1;
67 else
68 j = strtol( buf, NULL, 10 );
69 if( j < 1 || j > cl.getSize() )
70 {
71 sio << "Invalid selection, try again." << sio.nl;
72 }
73 else
74 {
75 gs.execOption( j-1 );
76 }
77 }
78 break;
79 }
41 } 80 }
42} 81}
43 82
diff --git a/src/parser.y b/src/parser.y
index e127627..b50b897 100644
--- a/src/parser.y
+++ b/src/parser.y
@@ -121,9 +121,9 @@ bodyDecl:
121 | bodyDecl function 121 | bodyDecl function
122 ; 122 ;
123 123
124situationMode: tokSituation tokSituationName { bld.beginSituation( *($2) ); } 124situationMode: tokSituation tokSituationName { bld.beginSituation( *($2), Situation::inputCommand ); }
125 | tokCommand tokSituation tokSituationName { bld.beginSituation( *($2) ); } 125 | tokCommand tokSituation tokSituationName { bld.beginSituation( *($3), Situation::inputCommand ); }
126 | tokOption tokSituation tokSituationName { bld.beginSituation( *($2) ); } 126 | tokOption tokSituation tokSituationName { bld.beginSituation( *($3), Situation::inputOption ); }
127 ; 127 ;
128 128
129situation: situationMode '{' situationMembers '}' { bld.endSituation(); } 129situation: situationMode '{' situationMembers '}' { bld.endSituation(); }
@@ -284,7 +284,8 @@ dictValues: expr ':' expr { bld.addNode( AstNode::tInsert ); }
284 | dictValues ',' expr ':' expr { bld.addNode( AstNode::tInsert ); } 284 | dictValues ',' expr ':' expr { bld.addNode( AstNode::tInsert ); }
285 ; 285 ;
286 286
287optionDecl: tokOption ':' tokString '{' cmpltExprList '}' 287optionDecl: tokOption ':' tokString { bld.beginOption( *$3 ); } '{'
288 cmpltExprList '}' { bld.closeOption(); }
288 ; 289 ;
289 290
290commandDecl: tokCommand ':' tokString { bld.beginCommand( *$3 ); } 291commandDecl: tokCommand ':' tokString { bld.beginCommand( *$3 ); }
diff --git a/src/situation.cpp b/src/situation.cpp
index 86dd5c5..54096cc 100644
--- a/src/situation.cpp
+++ b/src/situation.cpp
@@ -5,8 +5,9 @@
5 5
6#include <bu/formatter.h> 6#include <bu/formatter.h>
7 7
8Situation::Situation( const Bu::String &sName ) : 8Situation::Situation( const Bu::String &sName, InputType tInput ) :
9 sName( sName ), 9 sName( sName ),
10 tInput( tInput ),
10 pAstSetup( NULL ), 11 pAstSetup( NULL ),
11 pAstEnter( NULL ) 12 pAstEnter( NULL )
12{ 13{
@@ -59,6 +60,10 @@ bool Situation::execCommand( class GameState &gState,
59 return csLocal.dispatch( gState, lCmd ); 60 return csLocal.dispatch( gState, lCmd );
60} 61}
61 62
63void Situation::execOption( class GameState &gState, int idx )
64{
65}
66
62Bu::Formatter &operator<<( Bu::Formatter &f, Situation::Mode m ) 67Bu::Formatter &operator<<( Bu::Formatter &f, Situation::Mode m )
63{ 68{
64 switch( m ) 69 switch( m )
diff --git a/src/situation.h b/src/situation.h
index 365533a..794b308 100644
--- a/src/situation.h
+++ b/src/situation.h
@@ -9,10 +9,17 @@ class Situation
9{ 9{
10friend class GameBuilder; 10friend class GameBuilder;
11public: 11public:
12 Situation( const Bu::String &sName ); 12 enum InputType
13 {
14 inputCommand,
15 inputOption,
16 };
17
18 Situation( const Bu::String &sName, InputType tInput );
13 virtual ~Situation(); 19 virtual ~Situation();
14 20
15 Bu::String getName() const { return sName; } 21 Bu::String getName() const { return sName; }
22 InputType getInputType() const { return tInput; }
16 23
17 enum Mode 24 enum Mode
18 { 25 {
@@ -25,9 +32,12 @@ public:
25 32
26 void addCommand( Command *pCmd ); 33 void addCommand( Command *pCmd );
27 bool execCommand( class GameState &gState, const Bu::StringList &lCmd ); 34 bool execCommand( class GameState &gState, const Bu::StringList &lCmd );
35 void execOption( class GameState &gState, int idx );
36 const CommandSet &getCommandSet() const { return csLocal; }
28 37
29private: 38private:
30 Bu::String sName; 39 Bu::String sName;
40 InputType tInput;
31 CommandSet csLocal; 41 CommandSet csLocal;
32 class AstBranch *pAstSetup; 42 class AstBranch *pAstSetup;
33 class AstBranch *pAstEnter; 43 class AstBranch *pAstEnter;
diff --git a/support/vim/syntax/stage.vim b/support/vim/syntax/stage.vim
index 13d86b4..6009d80 100644
--- a/support/vim/syntax/stage.vim
+++ b/support/vim/syntax/stage.vim
@@ -17,7 +17,7 @@ syn keyword Loop for each do in while
17syn keyword Logic not and or 17syn keyword Logic not and or
18syn keyword Statement setup enter 18syn keyword Statement setup enter
19syn keyword Todo TODO FIXME XXX 19syn keyword Todo TODO FIXME XXX
20syn keyword Type function command situation game global player 20syn keyword Type function command situation game global player option
21syn keyword Constant null true false 21syn keyword Constant null true false
22syn keyword Builtins display goto exists delete exit return random integer float string debugString keys join 22syn keyword Builtins display goto exists delete exit return random integer float string debugString keys join
23 23