diff options
Diffstat (limited to 'test.stage')
-rw-r--r-- | test.stage | 92 |
1 files changed, 65 insertions, 27 deletions
@@ -7,10 +7,44 @@ game.start = <<start>>; | |||
7 | 7 | ||
8 | global | 8 | global |
9 | { | 9 | { |
10 | command: "eat" object | 10 | command: "go" dir |
11 | { | 11 | { |
12 | display(object); | 12 | if exists(situation.exits) then |
13 | { | ||
14 | if dir in situation.exits then | ||
15 | { | ||
16 | goto( situation.exits[dir] ); | ||
17 | } | ||
18 | } | ||
19 | display('''You're not really sure how to do that...'''); | ||
20 | } | ||
21 | |||
22 | command: "exits" | ||
23 | { | ||
24 | if exists(situation.exits) then | ||
25 | { | ||
26 | out = "Obvious exits are: "; | ||
27 | bFirst = true; | ||
28 | for each dir : dest in situation.exits do | ||
29 | { | ||
30 | if bFirst then | ||
31 | { | ||
32 | bFirst = false; | ||
33 | } | ||
34 | else | ||
35 | { | ||
36 | out += ", "; | ||
37 | } | ||
38 | out += dir; | ||
39 | } | ||
40 | display( out ); | ||
41 | } | ||
42 | else | ||
43 | { | ||
44 | display("There are no obvious exits."); | ||
45 | } | ||
13 | } | 46 | } |
47 | |||
14 | // You should always have a global exit, quit, escape, something for | 48 | // You should always have a global exit, quit, escape, something for |
15 | // dev-testing at least. | 49 | // dev-testing at least. |
16 | command: "exit" | 50 | command: "exit" |
@@ -50,54 +84,58 @@ function getThing() | |||
50 | 84 | ||
51 | situation <<start>> | 85 | situation <<start>> |
52 | { | 86 | { |
53 | command: "go" "home" | 87 | setup |
54 | { | 88 | { |
55 | display("Home would be nice..."); | 89 | goto( <<diningRoom>> ); |
56 | } | 90 | } |
57 | 91 | ||
58 | command: "go" elsewhere | 92 | enter |
59 | { | 93 | { |
60 | display("You don't know how to go " + elsewhere ); | ||
61 | } | 94 | } |
95 | } | ||
96 | |||
97 | situation <<diningRoom>> | ||
98 | { | ||
62 | setup | 99 | setup |
63 | { | 100 | { |
64 | stuff = {"things": 55, 112: "Bob"}; | 101 | situation.exits = { |
65 | display( stuff ); | 102 | 'south': <<livingRoom>>, |
66 | display( 113 - 1 in stuff ); | 103 | 'east': <<kitchen>> |
67 | exit(); | 104 | }; |
68 | } | 105 | } |
69 | |||
70 | enter | 106 | enter |
71 | { | 107 | { |
72 | display('''This is the enter part of the start situation'''); | 108 | display('''You are in the dining room, it's very nice and warm. There |
109 | is a big table and...stuff. Looks like the living room is south, and | ||
110 | the kitchen is to the east.'''); | ||
73 | } | 111 | } |
74 | } | 112 | } |
75 | 113 | ||
76 | situation <<stuff>> | 114 | situation <<livingRoom>> |
77 | { | 115 | { |
78 | command: "eat" object | 116 | setup |
79 | { | 117 | { |
80 | display("You can't eat " + object ); | 118 | situation.exits = { |
119 | 'north': <<diningRoom>> | ||
120 | }; | ||
81 | } | 121 | } |
82 | 122 | enter | |
83 | command: "eat" object "now" | ||
84 | { | 123 | { |
85 | display("Alright, fine, eat " + object + " now..." ); | 124 | display('''Living room!'''); |
86 | } | 125 | } |
126 | } | ||
87 | 127 | ||
128 | situation <<kitchen>> | ||
129 | { | ||
88 | setup | 130 | setup |
89 | { | 131 | { |
90 | situation.thing = "Just a thing"; | 132 | situation.exits = { |
133 | 'west': <<diningRoom>> | ||
134 | }; | ||
91 | } | 135 | } |
136 | |||
92 | enter | 137 | enter |
93 | { | 138 | { |
94 | getThing(); | 139 | display('''Kitchen!'''); |
95 | display('''Entered stuff''' + player.name); | ||
96 | count = 0; | ||
97 | while count < 5 do | ||
98 | { | ||
99 | display('thing to count!'); | ||
100 | count += 1; | ||
101 | } | ||
102 | } | 140 | } |
103 | } | 141 | } |