#include "functiondebugstring.h" #include #include "gamestate.h" using namespace Bu; FunctionDebugString::FunctionDebugString() { } FunctionDebugString::~FunctionDebugString() { } void FunctionDebugString::call( class GameState &gState ) { Variable v = gState.popDeref(); gState.push( Variable( Bu::String("%1").arg( v ) ) ); }