#ifndef FUNCTION_DEBUG_STRING_H #define FUNCTION_DEBUG_STRING_H #include "function.h" class FunctionDebugString : public Function { public: FunctionDebugString(); virtual ~FunctionDebugString(); virtual Bu::String getName() const { return "debugString"; } virtual void call( class GameState &gState ); private: Bu::String format( const Bu::String &sSrc ); }; #endif