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authorMike Buland <eichlan@xagasoft.com>2010-01-06 17:05:45 +0000
committerMike Buland <eichlan@xagasoft.com>2010-01-06 17:05:45 +0000
commit3c7e81d3baba06cb1bf37de84aeaa6cad277652a (patch)
tree166e9309a0be01e6b4e8591434372e4817a65d76 /src/functionexists.cpp
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Wow, ok, well, I added some more error handling, that's positive, also switched
conditions and functions to a plugger system like views, and all of them now load builtin and external plugins flawlessly. It's actually a lot of fun. I also added the example/test plugin condition "random" it randomly builds targets...it's not really useful...
Diffstat (limited to '')
-rw-r--r--src/functionexists.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/functionexists.cpp b/src/functionexists.cpp
index d2aa9e9..2207f84 100644
--- a/src/functionexists.cpp
+++ b/src/functionexists.cpp
@@ -2,6 +2,10 @@
2 2
3#include <unistd.h> 3#include <unistd.h>
4 4
5#include <bu/plugger.h>
6PluginInterface3( pluginFunctionExists, exists, FunctionExists, Function,
7 "Mike Buland", 0, 1 );
8
5FunctionExists::FunctionExists() 9FunctionExists::FunctionExists()
6{ 10{
7} 11}