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files and treat them as inputs that we just haven't generated yet. I think this
is a better assumption overall and will prevent most files from dying on deps.
Second, a change to the qt4 include overrides the normal exe rule and
substitutes one that also includes all .h files in it's inputs, only to ignore
them in the build profile at the last second. This means that all generated
.h files will also be deleted. It's the best solution until I figure out a
way to fix this in the build core.
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makes a little more sense now as well.
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and everything works. Unfortunately, with this release, you'll have to rebuild
with the shell script...
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conditions and functions to a plugger system like views, and all of them now
load builtin and external plugins flawlessly. It's actually a lot of fun.
I also added the example/test plugin condition "random" it randomly builds
targets...it's not really useful...
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not getting the variables from the parent target.
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for you for CXXFLAGS and LDFLAGS, added a bunch more stuff and fixed a strange
function input bug.
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