#include "functionfilesin.h" #include "plugger.h" PluginInterface2(filesIn, FunctionFilesIn, Function, "Mike Buland", 0, 1 ); FunctionFilesIn::FunctionFilesIn() { } FunctionFilesIn::~FunctionFilesIn() { } void FunctionFilesIn::execute( const StringList &lInput, StringList &lOutput ) { }