#ifndef RULE_H #define RULE_H #include "types.h" #include class Rule { friend Bu::Formatter &operator<<( Bu::Formatter &f, const Rule &t ); public: Rule( const Bu::FString &sName ); virtual ~Rule(); const Bu::FString &getName() const; void setInput( const AstBranch *pNewInput ); const AstBranch *getInput() const; bool hasOutputs() const; void addOutput( const AstBranch *pNewOutput ); void addProfile( const AstBranch *pProfile ); void prepTarget( class Target *pTarget ); class Target *createTarget( class Runner &r, const Bu::FString &sInput ); bool ruleMatches( class Runner &r, const Bu::FString &sInput ); void addTag( const Bu::FString &sTag ); const StrList &getTagList() const; void setDisplay( const Bu::FString &sStr ); const Bu::FString &getDisplay() const; void addRequires( const AstBranch *pBr ); private: Bu::FString sName; Bu::FString sDisplay; const AstBranch *pInput; AstBranchList lOutput; ProfileHash hProfiles; StrList lsTags; AstBranchList lRequires; }; Bu::Formatter &operator<<( Bu::Formatter &f, const Rule &t ); namespace Bu { template<> Bu::Formatter &operator<< ( Bu::Formatter &f, const Rule *t ); }; #endif