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authorMike Buland <eichlan@xagasoft.com>2006-05-01 17:11:04 +0000
committerMike Buland <eichlan@xagasoft.com>2006-05-01 17:11:04 +0000
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1/** \file arraylist.h
2 * Describes the ArrayList class.
3 *@author Mike Buland
4 */
5#ifndef ARRAY_LIST_H
6#define ARRAY_LIST_H
7
8#include "list.h"
9
10/** A simple list which uses an array. This is a great choice if you won't do
11 * a lot of adding and deleting and need a fast random access list. Otherwise
12 * use the LinkedList.
13 *@author Mike Buland
14 */
15class ArrayList : public List
16{
17public:
18 /** Creates an arraylist with some pre-defined specs spelled out.
19 *@param initSize the inital number of elements to allocate.
20 *@param growByFactor How much to increase the size of the array by
21 * each time we run out of room.
22 */
23 ArrayList( int initSize=100, int growByFactor=10 );
24 /**
25 * Destroy the ArrayList
26 */
27 ~ArrayList();
28
29 void *getAt( int nIndex );
30 void append( void *pData );
31 void insertBefore( void *pData, int nPos = 0 );
32 int getSize( );
33 bool isEmpty( );
34 void deleteAt( int nIndex );
35 void empty();
36 void setSize( int nNewSize );
37 void setAt( int nIndex, void *pData );
38
39private:
40 /**
41 * Checks to see if the system needs to be resized, if it does, this will
42 * automatically resize based on your parameters.
43 */
44 void checkResize();
45
46 /**
47 * Resize the system to a specified size. If it is larger, then all data
48 * will be retained, if smaller the elements at the end will be cut off.
49 *@param newSize The number of elements to include after resizing.
50 */
51 void resizeTo( int newSize );
52
53 /**
54 * Actual master array of pointers. This is done to follow the List specs.
55 * All data transactions are performed with pointers or compatable
56 * primitive data-types.
57 */
58 void **apData;
59
60 /**
61 * The number of filled in elements in the array. This is the practical
62 * real size of the ArrayList for all userspace applications.
63 */
64 int nSize;
65
66 /**
67 * The number of elements allocated in memory. Not all of these have to be
68 * filled in, and it is usually larger than nSize so that adding and
69 * deleting elements is fast and easy.
70 */
71 int nCapacity;
72
73 /**
74 * The amount to grow by whenever the array needs resizing.
75 */
76 int nGrowByFactor;
77};
78
79#endif
80