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authorMike Buland <eichlan@xagasoft.com>2009-01-11 23:07:44 +0000
committerMike Buland <eichlan@xagasoft.com>2009-01-11 23:07:44 +0000
commit1291252a7b1317ad2dc13fbeb15f6e9d2d92192c (patch)
tree5eb88c7cef5417c043b03b34a77334c57286e526 /src/client.h
parent595afe519791894c77c77a949fba7732f4d94872 (diff)
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A new feature has been added to Bu::Server. It's going to be trickier to
implement in Bu::ItoServer, but I'll get to it. Basically you can trigger a "tick" any time you want and it will propegate as an onTick event to all active clients. You can also have these generated automatically everytime the system passes through a polling cycle. In this case, you should never ever write data to the socket every tick. It will cause your program to go bursurk.
Diffstat (limited to '')
-rw-r--r--src/client.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/client.h b/src/client.h
index 2cd700b..ae2815b 100644
--- a/src/client.h
+++ b/src/client.h
@@ -54,6 +54,7 @@ namespace Bu
54 54
55 bool isOpen(); 55 bool isOpen();
56 void close(); 56 void close();
57 void tick();
57 58
58 const Bu::Socket *getSocket() const; 59 const Bu::Socket *getSocket() const;
59 60