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authorMike Buland <eichlan@xagasoft.com>2011-10-25 16:04:43 +0000
committerMike Buland <eichlan@xagasoft.com>2011-10-25 16:04:43 +0000
commit052da60c2c5c4ce80ec0986ea07482348e7aa30a (patch)
tree32a951ea64de53b8c047d33b1d856fadbbe311fc /src/deflate.h
parent7c9cf28012f65ce6a67651030b817d7d45eda62b (diff)
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Base64 does line wrapping correctly on write, and also doesn't try to flush the
write buffer when reading is done. It's...strange, but yeah, it was doing that. Deflate also defaults to zlib compression now, which means you can compress & decompress without using any extra params. Turns out zlib auto-detect won't decompress raw streams, so this is the safest overall option, and the easiest to work with. zlib headers are small, and includes a crc at the end so you can be sure your data is accurate, raw does not.
Diffstat (limited to 'src/deflate.h')
-rw-r--r--src/deflate.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/deflate.h b/src/deflate.h
index 34e8657..f835cfc 100644
--- a/src/deflate.h
+++ b/src/deflate.h
@@ -37,7 +37,7 @@ namespace Bu
37 AutoGzip = 0x04|0x03 37 AutoGzip = 0x04|0x03
38 }; 38 };
39 39
40 Deflate( Bu::Stream &rNext, int nCompression=-1, Format eFmt=AutoRaw ); 40 Deflate( Bu::Stream &rNext, int nCompression=-1, Format eFmt=AutoZlib );
41 virtual ~Deflate(); 41 virtual ~Deflate();
42 42
43 virtual void start(); 43 virtual void start();