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author | Mike Buland <eichlan@xagasoft.com> | 2008-12-24 18:56:47 +0000 |
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committer | Mike Buland <eichlan@xagasoft.com> | 2008-12-24 18:56:47 +0000 |
commit | 7beaff764ccdd06f0e6852fc8091ee61189b1a2b (patch) | |
tree | 2bb5beb77cb98ff5528496736a221e01487834f9 /src/entities/bu-class | |
parent | 262c1489b10663f817f7c2bb11a61d0c9a8d8439 (diff) | |
download | libbu++-7beaff764ccdd06f0e6852fc8091ee61189b1a2b.tar.gz libbu++-7beaff764ccdd06f0e6852fc8091ee61189b1a2b.tar.bz2 libbu++-7beaff764ccdd06f0e6852fc8091ee61189b1a2b.tar.xz libbu++-7beaff764ccdd06f0e6852fc8091ee61189b1a2b.zip |
Strange, I never actually made any of the server code clean up behind itself
in the deconstructors. When you deleted a server it wouldn't close it's
sockets. We never noticed because servers normally last the entire lifetime
of the program they're in.
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