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authorMike Buland <eichlan@xagasoft.com>2012-05-22 16:57:15 +0000
committerMike Buland <eichlan@xagasoft.com>2012-05-22 16:57:15 +0000
commit2295579eb790d6eff6e54e84c01da6de10809a71 (patch)
tree3d8282dedc137fee009f71ff904370537009e504 /src/experimental/random.cpp
parent690ad7280e655654a3bcca2ca5ced9caacf75c8b (diff)
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Better win_o ignores. The random number system is pretty much together.
We need a few extra helper functions to cover some other good things, like normalized floating point numbers, etc.
Diffstat (limited to 'src/experimental/random.cpp')
-rw-r--r--src/experimental/random.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/experimental/random.cpp b/src/experimental/random.cpp
index c792772..725948a 100644
--- a/src/experimental/random.cpp
+++ b/src/experimental/random.cpp
@@ -4,5 +4,29 @@
4 * This file is part of the libbu++ library and is released under the 4 * This file is part of the libbu++ library and is released under the
5 * terms of the license contained in the file LICENSE. 5 * terms of the license contained in the file LICENSE.
6 */ 6 */
7#include "bu/random.h"
7 8
9#include "bu/randombasic.h"
10
11Bu::Random::Random() :
12 pGen( NULL )
13{
14 pGen = new RandomBasic();
15}
16
17Bu::Random::~Random()
18{
19 delete pGen;
20 pGen = NULL;
21}
22
23int32_t Bu::Random::rand()
24{
25 return getInstance().pGen->rand();
26}
27
28void Bu::Random::seed( int32_t iSeed )
29{
30 getInstance().pGen->seed( iSeed );
31}
8 32