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authorMike Buland <eichlan@xagasoft.com>2009-01-16 23:55:53 +0000
committerMike Buland <eichlan@xagasoft.com>2009-01-16 23:55:53 +0000
commit8c1f4d7bace6ff2c99d546cedaba890b349e88f8 (patch)
treee5c6e29deaaa7db42fbc75d0fdef32457bb0c8f2 /src/ito.h
parent0a43e790cf9798948ab989abe88f890813c935df (diff)
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I...think that's a little better. Wow, function pointers in windows have a
lot of problems. This may require a little more research, but basically, you can't just call them inline wherever you'd like. I managed to get it to work by providing simple one line wrapper functions for each function we acquired as a pointer. Crazy mess. Anyway, it should load the library just once now, and Bu::Socket looks a little bit cleaner, but not a heck of a lot. I also added some more docs and removed the author references.
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-rw-r--r--src/ito.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/ito.h b/src/ito.h
index 009d4b1..9829d28 100644
--- a/src/ito.h
+++ b/src/ito.h
@@ -17,7 +17,6 @@ namespace Bu
17 * system in an object oriented sort of way. It allows you to create a 17 * system in an object oriented sort of way. It allows you to create a
18 * class with standard member variables and callable functions that can be 18 * class with standard member variables and callable functions that can be
19 * run in it's own thread, one per class instance. 19 * run in it's own thread, one per class instance.
20 *@author Mike Buland
21 *@ingroup Threading 20 *@ingroup Threading
22 */ 21 */
23 class Ito 22 class Ito