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author | Mike Buland <eichlan@xagasoft.com> | 2009-01-16 23:55:53 +0000 |
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committer | Mike Buland <eichlan@xagasoft.com> | 2009-01-16 23:55:53 +0000 |
commit | 8c1f4d7bace6ff2c99d546cedaba890b349e88f8 (patch) | |
tree | e5c6e29deaaa7db42fbc75d0fdef32457bb0c8f2 /src/ito.h | |
parent | 0a43e790cf9798948ab989abe88f890813c935df (diff) | |
download | libbu++-8c1f4d7bace6ff2c99d546cedaba890b349e88f8.tar.gz libbu++-8c1f4d7bace6ff2c99d546cedaba890b349e88f8.tar.bz2 libbu++-8c1f4d7bace6ff2c99d546cedaba890b349e88f8.tar.xz libbu++-8c1f4d7bace6ff2c99d546cedaba890b349e88f8.zip |
I...think that's a little better. Wow, function pointers in windows have a
lot of problems. This may require a little more research, but basically, you
can't just call them inline wherever you'd like. I managed to get it to work
by providing simple one line wrapper functions for each function we acquired as
a pointer. Crazy mess. Anyway, it should load the library just once now, and
Bu::Socket looks a little bit cleaner, but not a heck of a lot.
I also added some more docs and removed the author references.
Diffstat (limited to 'src/ito.h')
-rw-r--r-- | src/ito.h | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -17,7 +17,6 @@ namespace Bu | |||
17 | * system in an object oriented sort of way. It allows you to create a | 17 | * system in an object oriented sort of way. It allows you to create a |
18 | * class with standard member variables and callable functions that can be | 18 | * class with standard member variables and callable functions that can be |
19 | * run in it's own thread, one per class instance. | 19 | * run in it's own thread, one per class instance. |
20 | *@author Mike Buland | ||
21 | *@ingroup Threading | 20 | *@ingroup Threading |
22 | */ | 21 | */ |
23 | class Ito | 22 | class Ito |