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author | Mike Buland <eichlan@xagasoft.com> | 2008-12-03 17:05:26 +0000 |
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committer | Mike Buland <eichlan@xagasoft.com> | 2008-12-03 17:05:26 +0000 |
commit | 0bd8b8cf19687229b53e37468dfe36c4217fbbf1 (patch) | |
tree | 9597c83c6770473b7dc43b6917a8787f0d4c87c6 /src/itoqueue.h | |
parent | 6f3b85c5af1855e1695885fb28220c34f6a0673f (diff) | |
download | libbu++-0bd8b8cf19687229b53e37468dfe36c4217fbbf1.tar.gz libbu++-0bd8b8cf19687229b53e37468dfe36c4217fbbf1.tar.bz2 libbu++-0bd8b8cf19687229b53e37468dfe36c4217fbbf1.tar.xz libbu++-0bd8b8cf19687229b53e37468dfe36c4217fbbf1.zip |
Alright, the caching system now passes the basic CRUD tests with arbitrary
keytypes. It doesn't yet use the stackable CacheStore concept, but the code
is all in place to make it easy to switch to. There also needs to be some more
accounting code in place, so that we can actually use the Schedulers, whatever
they happen to be called in the future.
A whacky side note, it turns out that we totally need to ensure an object is
loaded from the cache in order to delete it, we can't ensure that any
references to other objects that are in the cache will be loaded otherwise.
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