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author | Mike Buland <eichlan@xagasoft.com> | 2007-04-03 03:49:53 +0000 |
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committer | Mike Buland <eichlan@xagasoft.com> | 2007-04-03 03:49:53 +0000 |
commit | f4c20290509d7ed3a8fd5304577e7a4cc0b9d974 (patch) | |
tree | 13cdf64f7cf134f397a7165b7a3fe0807e37026b /src/old/connection.h | |
parent | 74d4c8cd27334fc7204d5a8773deb3d424565778 (diff) | |
download | libbu++-f4c20290509d7ed3a8fd5304577e7a4cc0b9d974.tar.gz libbu++-f4c20290509d7ed3a8fd5304577e7a4cc0b9d974.tar.bz2 libbu++-f4c20290509d7ed3a8fd5304577e7a4cc0b9d974.tar.xz libbu++-f4c20290509d7ed3a8fd5304577e7a4cc0b9d974.zip |
Ok, no code is left in src, it's all in src/old. We'll gradually move code back
into src as it's fixed and re-org'd. This includes tests, which, I may write a
unit test system into libbu++ just to make my life easier.
Diffstat (limited to 'src/old/connection.h')
-rw-r--r-- | src/old/connection.h | 411 |
1 files changed, 411 insertions, 0 deletions
diff --git a/src/old/connection.h b/src/old/connection.h new file mode 100644 index 0000000..0e991c7 --- /dev/null +++ b/src/old/connection.h | |||
@@ -0,0 +1,411 @@ | |||
1 | /**\file | ||
2 | * Contains the Connection class. | ||
3 | *@author Mike Buland | ||
4 | */ | ||
5 | |||
6 | #ifndef CONNECTION_H | ||
7 | #define CONNECTION_H | ||
8 | |||
9 | #include "multilog.h" | ||
10 | #include "flexbuf.h" | ||
11 | #include "protocol.h" | ||
12 | |||
13 | /** Represents a single connection on a network. While these connections | ||
14 | * may be treated more or less just like files, occasionally problems arise | ||
15 | * when writing data at any time you feel like. Therefore you run all your | ||
16 | * data through a Connection, which buffers all data and makes sure no | ||
17 | * buffers are exceeded and nothing inappropriate for the recipient of the | ||
18 | * data is sent. | ||
19 | *@author Mike Buland | ||
20 | */ | ||
21 | class Connection | ||
22 | { | ||
23 | public: | ||
24 | /** | ||
25 | * Construct a blank and non-connected Connection. The created object is | ||
26 | * not yet connected to anything, and most of the functions except open are | ||
27 | * unusable. | ||
28 | */ | ||
29 | Connection(); | ||
30 | |||
31 | /** | ||
32 | * Destroy the connection, clean up all pending data requests and close the | ||
33 | * contained socket. This does not send out pending data, especially since | ||
34 | * such an operation could take considerable time, depending on the pending | ||
35 | * data and state of the receiving end. | ||
36 | */ | ||
37 | virtual ~Connection(); | ||
38 | |||
39 | /** | ||
40 | * Open a connection to a remote server. This sets up this connection as | ||
41 | * a client instead of a server and does all of the work that needs to be | ||
42 | * done to actually open an INET_AF connection, which is a lot of work. | ||
43 | *@param sAddr The address to connect to. This can be in any format | ||
44 | * normally understood by your system to be an address, ip, domain name, | ||
45 | * etc. | ||
46 | *@param nPort The port number to connect to on the remote server. | ||
47 | *@returns True if the connection was successful and everything is setup, | ||
48 | * false if there were any of a dozen errors and the connection is not set. | ||
49 | *@todo Make this function add log entries to a standard MultiLog if | ||
50 | * something goes wrong. | ||
51 | */ | ||
52 | bool open( const char *sAddr, int nPort, int nSec=30 ); | ||
53 | |||
54 | void ensureCapacity( int nSize ); | ||
55 | |||
56 | /** Append the given data to the output. The data is presumed to be null | ||
57 | * terminated. To put binary data into the stream, use the other | ||
58 | * appendOutput function. This should be the only method used to | ||
59 | * communicate with the socket. | ||
60 | *@param lpOutput The data to add to the output queue. | ||
61 | *@param nSize How much data is in the lpOutput buffer. If this value | ||
62 | * is -1 then the program treats lpOutput as a null-terminated string. | ||
63 | *@returns True if everything is ok, false otherwise. | ||
64 | */ | ||
65 | bool appendOutput( const char *lpOutput, int nSize=-1 ); | ||
66 | |||
67 | /** | ||
68 | * Append the character to the output. | ||
69 | *@param lOutput The character to add to the output queue. | ||
70 | *@returns True if everything is ok, false otherwise. | ||
71 | */ | ||
72 | bool appendOutput( const char lOutput ); | ||
73 | |||
74 | /** | ||
75 | * Append the short to the output. | ||
76 | *@param lOutput The short to add to the output queue. | ||
77 | *@returns True if everything is ok, false otherwise. | ||
78 | */ | ||
79 | bool appendOutput( const short lOutput ); | ||
80 | |||
81 | /** | ||
82 | * Append the int to the output. | ||
83 | *@param lOutput The int to add to the output queue. | ||
84 | *@returns True if everything is ok, false otherwise. | ||
85 | */ | ||
86 | bool appendOutput( const int lOutput ); | ||
87 | |||
88 | /** | ||
89 | * Append the long to the output. | ||
90 | *@param lOutput The long to add to the output queue. | ||
91 | *@returns True if everything is ok, false otherwise. | ||
92 | */ | ||
93 | bool appendOutput( const long lOutput ); | ||
94 | |||
95 | /** | ||
96 | * Append the float to the output. | ||
97 | *@param lOutput The float to add to the output queue. | ||
98 | *@returns True if everything is ok, false otherwise. | ||
99 | */ | ||
100 | bool appendOutput( const float lOutput ); | ||
101 | |||
102 | /** | ||
103 | * Append the double to the output. | ||
104 | *@param lOutput The double to add to the output queue. | ||
105 | *@returns True if everything is ok, false otherwise. | ||
106 | */ | ||
107 | bool appendOutput( const double lOutput ); | ||
108 | |||
109 | /** | ||
110 | * Append the unsigned char to the output. | ||
111 | *@param lOutput The unsigned char to add to the output queue. | ||
112 | *@returns True if everything is ok, false otherwise. | ||
113 | */ | ||
114 | bool appendOutput( const unsigned char lOutput ); | ||
115 | |||
116 | /** | ||
117 | * Append the unsigned short to the output. | ||
118 | *@param lOutput The unsigned short to add to the output queue. | ||
119 | *@returns True if everything is ok, false otherwise. | ||
120 | */ | ||
121 | bool appendOutput( const unsigned short lOutput ); | ||
122 | |||
123 | /** | ||
124 | * Append the unsigned int to the output. | ||
125 | *@param lOutput The unsigned int to add to the output queue. | ||
126 | *@returns True if everything is ok, false otherwise. | ||
127 | */ | ||
128 | bool appendOutput( const unsigned int lOutput ); | ||
129 | |||
130 | /** | ||
131 | * Append the unsigned long to the output. | ||
132 | *@param lOutput The unsigned long to add to the output queue. | ||
133 | *@returns True if everything is ok, false otherwise. | ||
134 | */ | ||
135 | bool appendOutput( const unsigned long lOutput ); | ||
136 | |||
137 | /** | ||
138 | * Writes all input data in the buffer in a dual-view ascii and hex display | ||
139 | * to a file. There are a number of options that also help with debugging. | ||
140 | *@param lpPrefix Text to be added to the begining of every line written | ||
141 | * out. The default is a blank string. | ||
142 | *@param fh The file to write the data to in text mode. This is stdout by | ||
143 | * default, but could be any already open file handle. | ||
144 | *@param nBytesMax The maximum number of bytes to write to the output. The | ||
145 | * amount of data can be overwhelming sometimes, so you can limit it. The | ||
146 | * default value is -1, which is also unlimited. | ||
147 | */ | ||
148 | void printInputDebug( const char *lpPrefix="", FILE *fh=stdout, int nBytesMax=-1 ); | ||
149 | |||
150 | /** | ||
151 | * Writes all output data in the buffer in a dual-view ascii and hex display | ||
152 | * to a file. There are a number of options that also help with debugging. | ||
153 | *@param lpPrefix Text to be added to the begining of every line written | ||
154 | * out. The default is a blank string. | ||
155 | *@param fh The file to write the data to in text mode. This is stdout by | ||
156 | * default, but could be any already open file handle. | ||
157 | *@param nBytesMax The maximum number of bytes to write to the output. The | ||
158 | * amount of data can be overwhelming sometimes, so you can limit it. The | ||
159 | * default value is -1, which is also unlimited. | ||
160 | */ | ||
161 | void printOutputDebug( const char *lpPrefix="", FILE *fh=stdout, int nBytesMax=-1 ); | ||
162 | |||
163 | /** | ||
164 | * This is the low-level generic function that is called by both | ||
165 | * printInputDebug and printOutputDebug. It works effectively just like | ||
166 | * both of them, except that you can give it a raw pointer to the data to | ||
167 | * print out. This probably doesn't belong in this class, but this was | ||
168 | * where I was when I needed it. | ||
169 | *@param pData A pointer to the data to write. This is not treated as a | ||
170 | * null terminated string, so make sure that the nDataLen param is set | ||
171 | * properly. | ||
172 | *@param nDataLen The number of bytes that are in pData and that you want to | ||
173 | * see. | ||
174 | *@param lpName The name of the data, this is used in the header where it | ||
175 | * says "Displaying nnn bytes of <lpName>." A good example would be input | ||
176 | * or output. | ||
177 | *@param lpPrefix Text to put before every line output. This just makes it | ||
178 | * easier to tell large blocks apart in the output. | ||
179 | *@param fh The file handle to write all data to. | ||
180 | *@param nBytesMax The maximum number of bytes. This parameter is stupid. | ||
181 | * If it is set to -1, then nDataLen is used, otherwise the smaller value is | ||
182 | * used as the number of bytes to output. | ||
183 | *@todo Put this function somewhere more deserving. | ||
184 | *@todo Remove the nBytesMax param, we need that in the other functions, | ||
185 | * not this one! | ||
186 | */ | ||
187 | void printDataDebug( const unsigned char *pData, long nDataLen, const char *lpName, const char *lpPrefix, FILE *fh, int nBytesMax ); | ||
188 | |||
189 | /** Append the given data to the input. The data is presumed to be null | ||
190 | * terminated. To put binary data into the stream, use the other | ||
191 | * appendInput function. This is mainly used by internal routines. | ||
192 | *@param lpInput The data to add to the input queue. | ||
193 | *@param nSize How much data is in the lpInput buffer. If this value | ||
194 | * is -1 then the program treats lpOutput as a null-terminated string. | ||
195 | *@returns True if everything is ok, false otherwise. | ||
196 | */ | ||
197 | bool appendInput( const char *lpInput, int nSize=-1 ); | ||
198 | |||
199 | /** Searches through the current pending input for a certain character. | ||
200 | * This is useful for finding out where exactly the end of a line is, for | ||
201 | * example, to see if a command has been entered yet. | ||
202 | *@param cTarget The character to search for. | ||
203 | *@returns The position of the target relative to the begining of the input | ||
204 | * or -1 if the target wasn't found. | ||
205 | */ | ||
206 | int scanInputFor( char cTarget ); | ||
207 | |||
208 | /** Gets a pointer to the output buffer. This is mainly used by internal | ||
209 | * routines, and is cleared every click when data is sent out again. | ||
210 | *@returns A pointer to the buffer holding the pending output data. | ||
211 | */ | ||
212 | const char *getOutput(); | ||
213 | |||
214 | /** Gets a pointer to the start of the input buffer's active data | ||
215 | * section. Use this to gain access to the input you need to do | ||
216 | * your job. | ||
217 | *@returns A pointer to the data in the input buffer. Do not delete this. | ||
218 | */ | ||
219 | const char *getInput(); | ||
220 | |||
221 | /** Clears all pending output, this is mainly just used internally. | ||
222 | *@returns True if operation was a success, otherwise false. | ||
223 | */ | ||
224 | bool clearOutput(); | ||
225 | |||
226 | /** Clears all pending input, weather it's been used or not. Please | ||
227 | * refrain from calling this during normal operation, use usedInput | ||
228 | * instead, it's much safer. | ||
229 | *@returns True if the operation was a success, false otherwise. | ||
230 | */ | ||
231 | bool clearInput(); | ||
232 | |||
233 | /** Sets the socket that should be used internally. | ||
234 | *@param nNewSocket The new socket to work with. | ||
235 | */ | ||
236 | void setSocket( int nNewSocket ); | ||
237 | |||
238 | /** Gets the handle (number) of the working socket. This can be a | ||
239 | * dangerous function to call, please refrain from calling it directly | ||
240 | * if any alternative can be found. | ||
241 | *@returns The number of the working socket. | ||
242 | */ | ||
243 | int getSocket(); | ||
244 | |||
245 | /** Determines if the connection is still active. | ||
246 | *@returns True if the connection is active, false otherwise. | ||
247 | */ | ||
248 | bool isActive(); | ||
249 | |||
250 | /** Clears all buffers and sets up the connection to be reused. | ||
251 | * Does not actually close the socket, that's handled by the | ||
252 | * ConnectionManager | ||
253 | */ | ||
254 | void close(); | ||
255 | |||
256 | /** Opens a socket. Really just sets up the connection for use since | ||
257 | * the socket itself was created and opened by the ConnectionManager. | ||
258 | * This also calls setSocket so you don't have to. | ||
259 | *@param nNewSocket The socket to assosiate with. | ||
260 | */ | ||
261 | bool open( int nNewSocket ); | ||
262 | |||
263 | /** | ||
264 | * Reads all pending input from the connection. If this is called outside | ||
265 | * of the ConnectionManager it will usually block indefinately waiting for | ||
266 | * new data. The only way to change this behaviour is to modify the socket | ||
267 | * low-level when you connect it manually, or, preferably use the other | ||
268 | * readInput function to control blocking time. | ||
269 | *@returns True socket is still connected, otherwise false. | ||
270 | */ | ||
271 | int readInput(); | ||
272 | |||
273 | /** | ||
274 | * Reads all pending input from the connection, blocking up to nSec | ||
275 | * seconds and nUSec micro-seconds for the data. This uses select to | ||
276 | * simulate blocking, but has the same effect as standard io blocking. | ||
277 | * If you don't want to block, just set both values to zero. The back | ||
278 | * parameters are optional, set to null to not use them. The variables | ||
279 | * you pass in through the back parameters will contain the remaining | ||
280 | * time if data arrived before the max timeout was reached. | ||
281 | *@param nSec Max seconds to wait. | ||
282 | *@param nUSec Max micro-seconds to wait. | ||
283 | *@param pnSecBack The number of seconds remaining. | ||
284 | *@param pnUSecBack The number of micro-seconds remaining. | ||
285 | */ | ||
286 | bool readInput( int nSec, int nUSec, int *pnSecBack=NULL, int *pnUSecBack=NULL ); | ||
287 | |||
288 | /** | ||
289 | * Waits until at least nBytesIn are read into the input buffer and ready | ||
290 | * to be used. Wait at most nSec seconds plus nUSec micro seconds. | ||
291 | * If the timeout is exceeded, this function throws an exception. If this | ||
292 | * function returns normally, you are guranteed to have at least nBytesIn | ||
293 | * bytes in your input buffer. | ||
294 | *@param nBytesIn Number of bytes to read. | ||
295 | *@param nSec The max seconds to wait. | ||
296 | *@param sUSec The max microseconds to wait. | ||
297 | */ | ||
298 | void waitForInput( int nBytesIn, int nSec, int nUSec ); | ||
299 | |||
300 | /** Writes some data that is pending to the socket. | ||
301 | *@returns True if all data was written succesfully, false otherwise. | ||
302 | */ | ||
303 | bool writeOutput(); | ||
304 | |||
305 | /** | ||
306 | * Writes all data that is pending on the socekt. | ||
307 | */ | ||
308 | bool writeAllOutput(); | ||
309 | |||
310 | /** Determines if the connection has output waiting to go out. | ||
311 | *@returns true if there is pending output, otherwise false. | ||
312 | */ | ||
313 | bool hasOutput(); | ||
314 | |||
315 | /** Sets internal flags so that this connection will be deleted next | ||
316 | * time through the ConnectionManager. | ||
317 | */ | ||
318 | void disconnect(); | ||
319 | |||
320 | /** Determines if this connection is ready to be disconnected or not. | ||
321 | *@returns True if it is time to disconnect, false if it isn't. | ||
322 | */ | ||
323 | bool needDisconnect(); | ||
324 | |||
325 | /** Tells the caller if there is pending input waiting to be processed. | ||
326 | *@returns True if there is pending input that has not been used, returns | ||
327 | * false if there isn't. | ||
328 | */ | ||
329 | bool hasInput(); | ||
330 | |||
331 | /** Removes bytes from the begining of the input queue. Use this after | ||
332 | * getting the input and processing as much as you need to. | ||
333 | *@param nAmount The number of bytes used. | ||
334 | *@returns true if the update was successful, otherwise false. | ||
335 | */ | ||
336 | bool usedInput( int nAmount ); | ||
337 | |||
338 | /** Sets the protocol to be used by this connection. All data in and out | ||
339 | * passes through the protocol object, which may process that data to | ||
340 | * filter out and process any special messages that may have been | ||
341 | * included. Everything that isn't processed can be accessed in the | ||
342 | * standard method. | ||
343 | *@param pNewProtocol A pointer to a protocol object that you want to | ||
344 | * use. | ||
345 | */ | ||
346 | void setProtocol( class Protocol *pNewProtocol ); | ||
347 | |||
348 | /** Gets the number of bytes that are waiting in the input queue, the data | ||
349 | * that has yet to be processed. | ||
350 | *@returns The number of bytes in the input queue. | ||
351 | */ | ||
352 | int getInputAmnt(); | ||
353 | |||
354 | /** Gets the number of bytes that are waiting in the output queue, the data | ||
355 | * that has yet to be sent to the connected socket. | ||
356 | *@returns The number of bytes in the input queue. | ||
357 | */ | ||
358 | int getOutputAmnt(); | ||
359 | |||
360 | /** Gets a pointer to the protocol that is attatched to this connection | ||
361 | * object. This is useful to set modes, and send special commands in | ||
362 | * addition to the standard raw data reads and writes that are normally | ||
363 | * permitted. In fact, in everything besides a raw telnet protocol all | ||
364 | * data should be sent through the protocol and not the connection object. | ||
365 | *@returns A pointer to the Protocol assosiated with this connection. | ||
366 | */ | ||
367 | class Protocol *getProtocol(); | ||
368 | |||
369 | private: | ||
370 | /** | ||
371 | * A buffer to keep data read from the socket in. This is filled in by | ||
372 | * the function readInput, which is automatically called by the | ||
373 | * ConnectionManager whenever new data is ready. | ||
374 | */ | ||
375 | FlexBuf xInputBuf; | ||
376 | |||
377 | /** | ||
378 | * A buffer to keep data that should be sent to the socket. This is filled | ||
379 | * in by using the AppendOutput functions and is sent to the socket using | ||
380 | * the writeOutput function, which is automatically called every cycle by | ||
381 | * the ConnectionManager when there is pending data. | ||
382 | */ | ||
383 | FlexBuf xOutputBuf; | ||
384 | |||
385 | /** | ||
386 | * The socket that the user is connected to. This is not the same as the | ||
387 | * socket number of the listening socket, this is the unique socket on the | ||
388 | * system that the data is coming to. | ||
389 | */ | ||
390 | int nSocket; | ||
391 | |||
392 | /** | ||
393 | * True=active connection, False=connection lost | ||
394 | */ | ||
395 | bool bActive; | ||
396 | |||
397 | /** | ||
398 | * True=disconnect next cycle (after data is transmitted), Flse=keep going. | ||
399 | */ | ||
400 | bool bDisconnectMe; | ||
401 | |||
402 | /** | ||
403 | * A pointer to a protocol handler that can automatically process the data | ||
404 | * in the buffers. This is optional if you use the connections on your own | ||
405 | * but reccomended if you use this with the rest of the ConnectionManager | ||
406 | * system. | ||
407 | */ | ||
408 | class Protocol *pProtocol; | ||
409 | }; | ||
410 | |||
411 | #endif | ||