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author | Mike Buland <eichlan@xagasoft.com> | 2009-01-11 23:07:44 +0000 |
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committer | Mike Buland <eichlan@xagasoft.com> | 2009-01-11 23:07:44 +0000 |
commit | 1291252a7b1317ad2dc13fbeb15f6e9d2d92192c (patch) | |
tree | 5eb88c7cef5417c043b03b34a77334c57286e526 /src/protocol.h | |
parent | 595afe519791894c77c77a949fba7732f4d94872 (diff) | |
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A new feature has been added to Bu::Server. It's going to be trickier to
implement in Bu::ItoServer, but I'll get to it. Basically you can trigger a
"tick" any time you want and it will propegate as an onTick event to all active
clients. You can also have these generated automatically everytime the system
passes through a polling cycle. In this case, you should never ever write
data to the socket every tick. It will cause your program to go bursurk.
Diffstat (limited to '')
-rw-r--r-- | src/protocol.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/protocol.h b/src/protocol.h index 2c84bfd..64e5ca7 100644 --- a/src/protocol.h +++ b/src/protocol.h | |||
@@ -26,9 +26,10 @@ namespace Bu | |||
26 | Protocol(); | 26 | Protocol(); |
27 | virtual ~Protocol(); | 27 | virtual ~Protocol(); |
28 | 28 | ||
29 | virtual void onNewConnection( Bu::Client *pClient )=0; | 29 | virtual void onNewConnection( Bu::Client *pClient ); |
30 | virtual void onNewData( Bu::Client *pClient )=0; | 30 | virtual void onNewData( Bu::Client *pClient ); |
31 | virtual void onMessage( Bu::Client *pClient, const Bu::FString &sMsg ); | 31 | virtual void onMessage( Bu::Client *pClient, const Bu::FString &sMsg ); |
32 | virtual void onTick( Bu::Client *pClient ); | ||
32 | 33 | ||
33 | private: | 34 | private: |
34 | 35 | ||