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authorMike Buland <eichlan@xagasoft.com>2007-06-18 22:44:45 +0000
committerMike Buland <eichlan@xagasoft.com>2007-06-18 22:44:45 +0000
commit33012c4ef4d39efad4fbc2b19f494f5c860fff51 (patch)
tree8bef67016807893f32b5a4d6aa822c65534500a5 /src/server.cpp
parent6f94639a3f5e20e1c635b2d8676086464d7cba2e (diff)
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The client/server system now works both ways, in and out, and works as well as
the old one in pretty much every way, and better in most. It's much easier to understand. And the atom class is better.
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index bceeb81..d07a597 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -61,10 +61,25 @@ void Bu::Server::scan()
61 } 61 }
62 else 62 else
63 { 63 {
64 hClients.get( j )->processInput(); 64 Client *pClient = hClients.get( j );
65 pClient->processInput();
66 if( !pClient->isOpen() )
67 {
68 onClosedConnection( pClient );
69 hClients.erase( j );
70 FD_CLR( j, &fdActive );
71 }
65 } 72 }
66 } 73 }
67 } 74 }
75
76 // Now we just try to write all the pending data on all the sockets.
77 // this could be done better eventually, if we care about the socket
78 // wanting to accept writes (using a select).
79 for( ClientHash::iterator i = hClients.begin(); i != hClients.end(); i++ )
80 {
81 (*i)->processOutput();
82 }
68} 83}
69 84
70void Bu::Server::addClient( int nSocket, int nPort ) 85void Bu::Server::addClient( int nSocket, int nPort )