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author | Mike Buland <eichlan@xagasoft.com> | 2009-01-11 23:07:44 +0000 |
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committer | Mike Buland <eichlan@xagasoft.com> | 2009-01-11 23:07:44 +0000 |
commit | 1291252a7b1317ad2dc13fbeb15f6e9d2d92192c (patch) | |
tree | 5eb88c7cef5417c043b03b34a77334c57286e526 /src/server.h | |
parent | 595afe519791894c77c77a949fba7732f4d94872 (diff) | |
download | libbu++-1291252a7b1317ad2dc13fbeb15f6e9d2d92192c.tar.gz libbu++-1291252a7b1317ad2dc13fbeb15f6e9d2d92192c.tar.bz2 libbu++-1291252a7b1317ad2dc13fbeb15f6e9d2d92192c.tar.xz libbu++-1291252a7b1317ad2dc13fbeb15f6e9d2d92192c.zip |
A new feature has been added to Bu::Server. It's going to be trickier to
implement in Bu::ItoServer, but I'll get to it. Basically you can trigger a
"tick" any time you want and it will propegate as an onTick event to all active
clients. You can also have these generated automatically everytime the system
passes through a polling cycle. In this case, you should never ever write
data to the socket every tick. It will cause your program to go bursurk.
Diffstat (limited to '')
-rw-r--r-- | src/server.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server.h b/src/server.h index 42cbb6a..55de081 100644 --- a/src/server.h +++ b/src/server.h | |||
@@ -58,6 +58,9 @@ namespace Bu | |||
58 | 58 | ||
59 | void addClient( int nSocket, int nPort ); | 59 | void addClient( int nSocket, int nPort ); |
60 | 60 | ||
61 | void setAutoTick( bool bEnable=true ); | ||
62 | void tick(); | ||
63 | |||
61 | virtual void onNewConnection( Client *pClient, int nPort )=0; | 64 | virtual void onNewConnection( Client *pClient, int nPort )=0; |
62 | virtual void onClosedConnection( Client *pClient )=0; | 65 | virtual void onClosedConnection( Client *pClient )=0; |
63 | 66 | ||
@@ -90,6 +93,7 @@ namespace Bu | |||
90 | SrvHash hServers; | 93 | SrvHash hServers; |
91 | typedef Hash<int,Client *> ClientHash; | 94 | typedef Hash<int,Client *> ClientHash; |
92 | ClientHash hClients; | 95 | ClientHash hClients; |
96 | bool bAutoTick; | ||
93 | }; | 97 | }; |
94 | } | 98 | } |
95 | 99 | ||