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author | Mike Buland <eichlan@xagasoft.com> | 2007-07-03 00:28:59 +0000 |
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committer | Mike Buland <eichlan@xagasoft.com> | 2007-07-03 00:28:59 +0000 |
commit | ac517a2b7625e0aa0862679e961c6349f859ea3b (patch) | |
tree | e3e27a6b9bd5e2be6150088495c91fc91786ad9d /src/server.h | |
parent | f8d4301e9fa4f3709258505941e37fab2eadadc6 (diff) | |
parent | bd865cee5f89116c1f054cd0e5c275e97c2d0a9b (diff) | |
download | libbu++-ac517a2b7625e0aa0862679e961c6349f859ea3b.tar.gz libbu++-ac517a2b7625e0aa0862679e961c6349f859ea3b.tar.bz2 libbu++-ac517a2b7625e0aa0862679e961c6349f859ea3b.tar.xz libbu++-ac517a2b7625e0aa0862679e961c6349f859ea3b.zip |
The reorg is being put in trunk, I think it's ready. Now we just get to find
out how many applications won't work anymore :)
Diffstat (limited to 'src/server.h')
-rw-r--r-- | src/server.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/server.h b/src/server.h new file mode 100644 index 0000000..302b6e3 --- /dev/null +++ b/src/server.h | |||
@@ -0,0 +1,61 @@ | |||
1 | #ifndef BU_SERVER_H | ||
2 | #define BU_SERVER_H | ||
3 | |||
4 | #include <stdint.h> | ||
5 | |||
6 | #include "bu/fstring.h" | ||
7 | #include "bu/list.h" | ||
8 | |||
9 | namespace Bu | ||
10 | { | ||
11 | class ServerSocket; | ||
12 | class Socket; | ||
13 | class Client; | ||
14 | |||
15 | /** | ||
16 | * Core of a network server. This class is distinct from a ServerSocket in | ||
17 | * that a ServerSocket is one listening socket, nothing more. Socket will | ||
18 | * manage a pool of both ServerSockets and connected Sockets along with | ||
19 | * their protocols and buffers. | ||
20 | * | ||
21 | * To start serving on a new port, use the addPort functions. Each call to | ||
22 | * addPort creates a new ServerSocket, starts it listening, and adds it to | ||
23 | * the server pool. | ||
24 | * | ||
25 | * All of the real work is done by scan, which will wait for up | ||
26 | * to the timeout set by setTimeout before returning if there is no data | ||
27 | * pending. scan should probably be called in some sort of tight | ||
28 | * loop, possibly in it's own thread, or in the main control loop. | ||
29 | * | ||
30 | * In order to use a Server you must subclass it and implement the pure | ||
31 | * virtual functions. These allow you to receive notification of events | ||
32 | * happening within the server itself, and actually makes it useful. | ||
33 | */ | ||
34 | class Server | ||
35 | { | ||
36 | public: | ||
37 | Server(); | ||
38 | virtual ~Server(); | ||
39 | |||
40 | void addPort( int nPort, int nPoolSize=40 ); | ||
41 | void addPort( const FString &sAddr, int nPort, int nPoolSize=40 ); | ||
42 | |||
43 | void scan(); | ||
44 | void setTimeout( int nTimeoutSec, int nTimeoutUSec=0 ); | ||
45 | |||
46 | void addClient( int nSocket, int nPort ); | ||
47 | |||
48 | virtual void onNewConnection( Client *pClient, int nPort )=0; | ||
49 | virtual void onClosedConnection( Client *pClient )=0; | ||
50 | |||
51 | private: | ||
52 | int nTimeoutSec; | ||
53 | int nTimeoutUSec; | ||
54 | fd_set fdActive; | ||
55 | Hash<int,ServerSocket *> hServers; | ||
56 | typedef Hash<int,Client *> ClientHash; | ||
57 | ClientHash hClients; | ||
58 | }; | ||
59 | } | ||
60 | |||
61 | #endif | ||