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author | Mike Buland <eichlan@xagasoft.com> | 2023-07-28 21:18:56 -0700 |
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committer | Mike Buland <eichlan@xagasoft.com> | 2023-07-28 21:18:56 -0700 |
commit | 915005e218b5d00939b548de65ce6354f7acb487 (patch) | |
tree | 2f624a37f86f97cfd61c1995df7e4368b462bcac /src/stable/serversockettcp.h | |
parent | e43a2cac32cb773994b11a3d964ec4acc372d273 (diff) | |
download | libbu++-915005e218b5d00939b548de65ce6354f7acb487.tar.gz libbu++-915005e218b5d00939b548de65ce6354f7acb487.tar.bz2 libbu++-915005e218b5d00939b548de65ce6354f7acb487.tar.xz libbu++-915005e218b5d00939b548de65ce6354f7acb487.zip |
Completely redesigned Server and Client.
Like, seriously, they're almost completely different.
Diffstat (limited to '')
-rw-r--r-- | src/stable/serversockettcp.h (renamed from src/stable/tcpserversocket.h) | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/stable/tcpserversocket.h b/src/stable/serversockettcp.h index d15d7bd..8e43c76 100644 --- a/src/stable/tcpserversocket.h +++ b/src/stable/serversockettcp.h | |||
@@ -5,12 +5,13 @@ | |||
5 | * terms of the license contained in the file LICENSE. | 5 | * terms of the license contained in the file LICENSE. |
6 | */ | 6 | */ |
7 | 7 | ||
8 | #ifndef BU_TCP_SERVER_SOCKET_H | 8 | #ifndef BU_SERVER_SOCKET_TCP_H |
9 | #define BU_TCP_SERVER_SOCKET_H | 9 | #define BU_SERVER_SOCKET_TCP_H |
10 | 10 | ||
11 | #include <stdint.h> | 11 | #include <stdint.h> |
12 | #include "bu/string.h" | 12 | #include "bu/string.h" |
13 | #include "bu/exceptionbase.h" | 13 | #include "bu/exceptionbase.h" |
14 | #include "bu/serversocket.h" | ||
14 | 15 | ||
15 | #ifdef WIN32 | 16 | #ifdef WIN32 |
16 | #include <Winsock2.h> | 17 | #include <Winsock2.h> |
@@ -20,7 +21,7 @@ | |||
20 | 21 | ||
21 | namespace Bu | 22 | namespace Bu |
22 | { | 23 | { |
23 | subExceptionDecl( TcpServerSocketException ); | 24 | subExceptionDecl( ServerSocketTcpException ); |
24 | 25 | ||
25 | /** | 26 | /** |
26 | * A single tcp/ip server socket. When created the server socket will bind | 27 | * A single tcp/ip server socket. When created the server socket will bind |
@@ -34,7 +35,7 @@ namespace Bu | |||
34 | * | 35 | * |
35 | *@ingroup Serving | 36 | *@ingroup Serving |
36 | */ | 37 | */ |
37 | class TcpServerSocket | 38 | class ServerSocketTcp : public ServerSocket |
38 | { | 39 | { |
39 | public: | 40 | public: |
40 | #ifdef WIN32 | 41 | #ifdef WIN32 |
@@ -42,23 +43,22 @@ namespace Bu | |||
42 | #else | 43 | #else |
43 | typedef int socket_t; | 44 | typedef int socket_t; |
44 | #endif | 45 | #endif |
45 | TcpServerSocket( int nPort, int nPoolSize=40 ); | 46 | ServerSocketTcp( int iPort, int nPoolSize=40 ); |
46 | TcpServerSocket( const String &sAddr, int nPort, int nPoolSize=40 ); | 47 | ServerSocketTcp( const String &sAddr, int iPort, int nPoolSize=40 ); |
47 | TcpServerSocket( socket_t nSocket, bool bInit, int nPoolSize=40 ); | 48 | ServerSocketTcp( socket_t nSocket, bool bInit, int nPoolSize=40 ); |
48 | TcpServerSocket( const TcpServerSocket &rSrc ); | 49 | ServerSocketTcp( const ServerSocketTcp &rSrc ); |
49 | virtual ~TcpServerSocket(); | 50 | virtual ~ServerSocketTcp(); |
50 | 51 | ||
51 | int accept( int nTimeoutSec=0, int nTimeoutUSec=0 ); | 52 | virtual Bu::Socket *accept( int nTimeoutSec=0, int nTimeoutUSec=0 ); |
52 | int getSocket(); | 53 | virtual bool getFd( int &rFdOut ) const; |
53 | int getPort(); | ||
54 | 54 | ||
55 | private: | 55 | private: |
56 | void startServer( struct sockaddr_in &name, int nPoolSize ); | 56 | void startServer( struct sockaddr_in &name, int nPoolSize ); |
57 | void initServer( struct sockaddr_in &name, int nPoolSize ); | 57 | void initServer( struct sockaddr_in &name, int nPoolSize ); |
58 | 58 | ||
59 | fd_set fdActive; | 59 | fd_set fdActive; |
60 | socket_t nServer; | 60 | socket_t iSocket; |
61 | int nPort; | 61 | int iPort; |
62 | }; | 62 | }; |
63 | } | 63 | } |
64 | 64 | ||