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authorMike Buland <eichlan@xagasoft.com>2007-06-07 04:55:29 +0000
committerMike Buland <eichlan@xagasoft.com>2007-06-07 04:55:29 +0000
commitc2e3879b965d297604804f03271ac71c8c5c81f3 (patch)
treee3abe738a7aca61fc0bfa88866d88b7d345258fd /src/tafnode.h
parent0e41e5b6c004f695013d65f71c4223e2540d1391 (diff)
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The new taf interfaces seem to work just fine, except for saving and that loaded
TafNode structures are immutable, it all looks really good. Saving should be a snap, and the immutable part I'm not sure is bad...we'll see what happens. Also, I'm contemplating looking into a way to add "named data structure" support to the Archive at a lower level, then allow it to use a nameing system to apply names to each data structure and then output to any backend that supports naming, like taf, xml, etc.
Diffstat (limited to 'src/tafnode.h')
-rw-r--r--src/tafnode.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/tafnode.h b/src/tafnode.h
index a570d2d..10232d2 100644
--- a/src/tafnode.h
+++ b/src/tafnode.h
@@ -24,11 +24,13 @@ namespace Bu
24 virtual ~TafNode(); 24 virtual ~TafNode();
25 25
26 void setName( const Bu::FString &sName ); 26 void setName( const Bu::FString &sName );
27 const Bu::FString &getName(); 27 const Bu::FString &getName() const;
28 28
29 void setProperty( Bu::FString sName, Bu::FString sValue ); 29 void setProperty( Bu::FString sName, Bu::FString sValue );
30 const PropList &getProperty( const Bu::FString &sName ); 30 const Bu::FString &getProperty( const Bu::FString &sName ) const;
31 const NodeList &getNode( const Bu::FString &sName ); 31 const TafNode *getNode( const Bu::FString &sName ) const;
32 const PropList &getProperties( const Bu::FString &sName ) const;
33 const NodeList &getNodes( const Bu::FString &sName ) const;
32 void addChild( TafNode *pNode ); 34 void addChild( TafNode *pNode );
33 35
34 private: 36 private: