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author | Mike Buland <eichlan@xagasoft.com> | 2009-01-14 20:10:59 +0000 |
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committer | Mike Buland <eichlan@xagasoft.com> | 2009-01-14 20:10:59 +0000 |
commit | cad9cf61c1e1c594f69d7e3feb7413caad3bc047 (patch) | |
tree | 27eb2d35b38415c73fbd6952b61ddab1d2e9d664 /src/tests/fstrstd.cpp | |
parent | 3ee5204eb254e914d695a37fede11c8599415fa9 (diff) | |
download | libbu++-cad9cf61c1e1c594f69d7e3feb7413caad3bc047.tar.gz libbu++-cad9cf61c1e1c594f69d7e3feb7413caad3bc047.tar.bz2 libbu++-cad9cf61c1e1c594f69d7e3feb7413caad3bc047.tar.xz libbu++-cad9cf61c1e1c594f69d7e3feb7413caad3bc047.zip |
Ok...this may work. We completely changed the way Bu::Socket resolves
addresses. Windows wouldn't work with the other way at all. But, fortunately,
this seems to work, it does more for us, and it looks pretty cute.
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