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author | Mike Buland <eichlan@xagasoft.com> | 2009-01-19 21:46:48 +0000 |
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committer | Mike Buland <eichlan@xagasoft.com> | 2009-01-19 21:46:48 +0000 |
commit | 9d099f181674ae075aa8ccaeb56acc7b732638af (patch) | |
tree | a376da5671e044e74b4014d43c9125974b4dee0c /src/unit/fstring.unit | |
parent | 8c1f4d7bace6ff2c99d546cedaba890b349e88f8 (diff) | |
download | libbu++-9d099f181674ae075aa8ccaeb56acc7b732638af.tar.gz libbu++-9d099f181674ae075aa8ccaeb56acc7b732638af.tar.bz2 libbu++-9d099f181674ae075aa8ccaeb56acc7b732638af.tar.xz libbu++-9d099f181674ae075aa8ccaeb56acc7b732638af.zip |
This should fix the problem of never knowing if your sockets are closed. Now
Bu::Socket::read will throw an exception if the socket has been closed. Also,
you'll get an exception at object creation if the socket could connect to a
computer, but not the given port.
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