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authorMike Buland <eichlan@xagasoft.com>2008-12-24 18:56:47 +0000
committerMike Buland <eichlan@xagasoft.com>2008-12-24 18:56:47 +0000
commit7beaff764ccdd06f0e6852fc8091ee61189b1a2b (patch)
tree2bb5beb77cb98ff5528496736a221e01487834f9 /src
parent262c1489b10663f817f7c2bb11a61d0c9a8d8439 (diff)
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Strange, I never actually made any of the server code clean up behind itself
in the deconstructors. When you deleted a server it wouldn't close it's sockets. We never noticed because servers normally last the entire lifetime of the program they're in.
Diffstat (limited to 'src')
-rw-r--r--src/server.cpp9
-rw-r--r--src/server.h3
-rw-r--r--src/serversocket.cpp1
3 files changed, 12 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 981da0c..eb85997 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -21,6 +21,15 @@ Bu::Server::Server() :
21 21
22Bu::Server::~Server() 22Bu::Server::~Server()
23{ 23{
24 for( SrvHash::iterator i = hServers.begin(); i != hServers.end(); i++ )
25 {
26 delete *i;
27 }
28
29 for( ClientHash::iterator i = hClients.begin(); i != hClients.end(); i++ )
30 {
31 delete *i;
32 }
24} 33}
25 34
26void Bu::Server::addPort( int nPort, int nPoolSize ) 35void Bu::Server::addPort( int nPort, int nPoolSize )
diff --git a/src/server.h b/src/server.h
index c4ad4b9..13f5084 100644
--- a/src/server.h
+++ b/src/server.h
@@ -86,7 +86,8 @@ namespace Bu
86 int nTimeoutSec; 86 int nTimeoutSec;
87 int nTimeoutUSec; 87 int nTimeoutUSec;
88 fd_set fdActive; 88 fd_set fdActive;
89 Hash<int,ServerSocket *> hServers; 89 typedef Hash<int,ServerSocket *> SrvHash;
90 SrvHash hServers;
90 typedef Hash<int,Client *> ClientHash; 91 typedef Hash<int,Client *> ClientHash;
91 ClientHash hClients; 92 ClientHash hClients;
92 }; 93 };
diff --git a/src/serversocket.cpp b/src/serversocket.cpp
index 1908a8a..946d0d3 100644
--- a/src/serversocket.cpp
+++ b/src/serversocket.cpp
@@ -66,6 +66,7 @@ Bu::ServerSocket::ServerSocket(const FString &sAddr,int nPort, int nPoolSize) :
66 66
67Bu::ServerSocket::~ServerSocket() 67Bu::ServerSocket::~ServerSocket()
68{ 68{
69 ::close( nServer );
69} 70}
70 71
71void Bu::ServerSocket::startServer( struct sockaddr_in &name, int nPoolSize ) 72void Bu::ServerSocket::startServer( struct sockaddr_in &name, int nPoolSize )