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-rw-r--r--src/connectionmanager.h29
1 files changed, 27 insertions, 2 deletions
diff --git a/src/connectionmanager.h b/src/connectionmanager.h
index e80119b..cff036b 100644
--- a/src/connectionmanager.h
+++ b/src/connectionmanager.h
@@ -37,15 +37,40 @@ public:
37 37
38 /** 38 /**
39 * Starts a server socket and binds to it, listening for new connections. 39 * Starts a server socket and binds to it, listening for new connections.
40 * Unlike the version of this that takes two parameters, this listens on
41 * all local addresses, or the virtual 0.0.0.0 address if available, which
42 * is mapped to all active local addresses.
40 *@param nPort The port to listen on. 43 *@param nPort The port to listen on.
41 *@param nInitPool The size of the initial connection pool. This will
42 * grow automatically if necesarry.
43 *@returns True if the socket was bound to the port and serving was 44 *@returns True if the socket was bound to the port and serving was
44 * started. False if there was a problem connecting to the port. 45 * started. False if there was a problem connecting to the port.
45 */ 46 */
46 bool startServer( int nPort ); 47 bool startServer( int nPort );
47 48
48 /** 49 /**
50 * Starts a server socket and binds to it, listening only on the address
51 * specified. If you want to listen to all local addresses you can enter
52 * "0.0.0.0" for the address, but the version of this with one parameter
53 * is more universal.
54 *@param sAddr The local ip address to bind to
55 *@param nPort The port to listen on.
56 *@returns True if the socket was bound to the port and serving was
57 * started. False if there was a problem connecting to the port.
58 */
59 bool startServer( const char *sAddr, int nPort );
60
61 /**
62 * I recomend probably not using this function on your own too much, it
63 * does the real work of setting up a socket, but requires a properly
64 * prepared sackaddr_in structure. This isn't too hard, but it's easier
65 * to use the other startServer functions. They call this function after
66 * some prepwork.
67 *@param name A properly formed sockaddr_in structure that will not be
68 * modified, but describes how to listen and to what to listen.
69 *@returns True on success.
70 */
71 bool startServer( struct sockaddr_in &name );
72
73 /**
49 * This is identicle to the simpler startServer function except that it 74 * This is identicle to the simpler startServer function except that it
50 * will automatically try to connect multiple times in case the first 75 * will automatically try to connect multiple times in case the first
51 * attempt or two doesn't work for some reason. Initially this was 76 * attempt or two doesn't work for some reason. Initially this was