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1/**\file
2 * Contains the Connection class.
3 *@author Mike Buland
4 */
5
6#ifndef CONNECTION_H
7#define CONNECTION_H
8
9#include "multilog.h"
10#include "flexbuf.h"
11#include "protocol.h"
12
13/** Represents a single connection on a network. While these connections
14 * may be treated more or less just like files, occasionally problems arise
15 * when writing data at any time you feel like. Therefore you run all your
16 * data through a Connection, which buffers all data and makes sure no
17 * buffers are exceeded and nothing inappropriate for the recipient of the
18 * data is sent.
19 *@author Mike Buland
20 */
21class Connection
22{
23public:
24 /**
25 * Construct a blank and non-connected Connection. The created object is
26 * not yet connected to anything, and most of the functions except open are
27 * unusable.
28 */
29 Connection();
30
31 /**
32 * Destroy the connection, clean up all pending data requests and close the
33 * contained socket. This does not send out pending data, especially since
34 * such an operation could take considerable time, depending on the pending
35 * data and state of the receiving end.
36 */
37 virtual ~Connection();
38
39 /**
40 * Open a connection to a remote server. This sets up this connection as
41 * a client instead of a server and does all of the work that needs to be
42 * done to actually open an INET_AF connection, which is a lot of work.
43 *@param sAddr The address to connect to. This can be in any format
44 * normally understood by your system to be an address, ip, domain name,
45 * etc.
46 *@param nPort The port number to connect to on the remote server.
47 *@returns True if the connection was successful and everything is setup,
48 * false if there were any of a dozen errors and the connection is not set.
49 *@todo Make this function add log entries to a standard MultiLog if
50 * something goes wrong.
51 */
52 bool open( const char *sAddr, int nPort, int nSec=30 );
53
54 void ensureCapacity( int nSize );
55
56 /** Append the given data to the output. The data is presumed to be null
57 * terminated. To put binary data into the stream, use the other
58 * appendOutput function. This should be the only method used to
59 * communicate with the socket.
60 *@param lpOutput The data to add to the output queue.
61 *@param nSize How much data is in the lpOutput buffer. If this value
62 * is -1 then the program treats lpOutput as a null-terminated string.
63 *@returns True if everything is ok, false otherwise.
64 */
65 bool appendOutput( const char *lpOutput, int nSize=-1 );
66
67 /**
68 * Append the character to the output.
69 *@param lOutput The character to add to the output queue.
70 *@returns True if everything is ok, false otherwise.
71 */
72 bool appendOutput( const char lOutput );
73
74 /**
75 * Append the short to the output.
76 *@param lOutput The short to add to the output queue.
77 *@returns True if everything is ok, false otherwise.
78 */
79 bool appendOutput( const short lOutput );
80
81 /**
82 * Append the int to the output.
83 *@param lOutput The int to add to the output queue.
84 *@returns True if everything is ok, false otherwise.
85 */
86 bool appendOutput( const int lOutput );
87
88 /**
89 * Append the long to the output.
90 *@param lOutput The long to add to the output queue.
91 *@returns True if everything is ok, false otherwise.
92 */
93 bool appendOutput( const long lOutput );
94
95 /**
96 * Append the float to the output.
97 *@param lOutput The float to add to the output queue.
98 *@returns True if everything is ok, false otherwise.
99 */
100 bool appendOutput( const float lOutput );
101
102 /**
103 * Append the double to the output.
104 *@param lOutput The double to add to the output queue.
105 *@returns True if everything is ok, false otherwise.
106 */
107 bool appendOutput( const double lOutput );
108
109 /**
110 * Append the unsigned char to the output.
111 *@param lOutput The unsigned char to add to the output queue.
112 *@returns True if everything is ok, false otherwise.
113 */
114 bool appendOutput( const unsigned char lOutput );
115
116 /**
117 * Append the unsigned short to the output.
118 *@param lOutput The unsigned short to add to the output queue.
119 *@returns True if everything is ok, false otherwise.
120 */
121 bool appendOutput( const unsigned short lOutput );
122
123 /**
124 * Append the unsigned int to the output.
125 *@param lOutput The unsigned int to add to the output queue.
126 *@returns True if everything is ok, false otherwise.
127 */
128 bool appendOutput( const unsigned int lOutput );
129
130 /**
131 * Append the unsigned long to the output.
132 *@param lOutput The unsigned long to add to the output queue.
133 *@returns True if everything is ok, false otherwise.
134 */
135 bool appendOutput( const unsigned long lOutput );
136
137 /**
138 * Writes all input data in the buffer in a dual-view ascii and hex display
139 * to a file. There are a number of options that also help with debugging.
140 *@param lpPrefix Text to be added to the begining of every line written
141 * out. The default is a blank string.
142 *@param fh The file to write the data to in text mode. This is stdout by
143 * default, but could be any already open file handle.
144 *@param nBytesMax The maximum number of bytes to write to the output. The
145 * amount of data can be overwhelming sometimes, so you can limit it. The
146 * default value is -1, which is also unlimited.
147 */
148 void printInputDebug( const char *lpPrefix="", FILE *fh=stdout, int nBytesMax=-1 );
149
150 /**
151 * Writes all output data in the buffer in a dual-view ascii and hex display
152 * to a file. There are a number of options that also help with debugging.
153 *@param lpPrefix Text to be added to the begining of every line written
154 * out. The default is a blank string.
155 *@param fh The file to write the data to in text mode. This is stdout by
156 * default, but could be any already open file handle.
157 *@param nBytesMax The maximum number of bytes to write to the output. The
158 * amount of data can be overwhelming sometimes, so you can limit it. The
159 * default value is -1, which is also unlimited.
160 */
161 void printOutputDebug( const char *lpPrefix="", FILE *fh=stdout, int nBytesMax=-1 );
162
163 /**
164 * This is the low-level generic function that is called by both
165 * printInputDebug and printOutputDebug. It works effectively just like
166 * both of them, except that you can give it a raw pointer to the data to
167 * print out. This probably doesn't belong in this class, but this was
168 * where I was when I needed it.
169 *@param pData A pointer to the data to write. This is not treated as a
170 * null terminated string, so make sure that the nDataLen param is set
171 * properly.
172 *@param nDataLen The number of bytes that are in pData and that you want to
173 * see.
174 *@param lpName The name of the data, this is used in the header where it
175 * says "Displaying nnn bytes of <lpName>." A good example would be input
176 * or output.
177 *@param lpPrefix Text to put before every line output. This just makes it
178 * easier to tell large blocks apart in the output.
179 *@param fh The file handle to write all data to.
180 *@param nBytesMax The maximum number of bytes. This parameter is stupid.
181 * If it is set to -1, then nDataLen is used, otherwise the smaller value is
182 * used as the number of bytes to output.
183 *@todo Put this function somewhere more deserving.
184 *@todo Remove the nBytesMax param, we need that in the other functions,
185 * not this one!
186 */
187 void printDataDebug( const unsigned char *pData, long nDataLen, const char *lpName, const char *lpPrefix, FILE *fh, int nBytesMax );
188
189 /** Append the given data to the input. The data is presumed to be null
190 * terminated. To put binary data into the stream, use the other
191 * appendInput function. This is mainly used by internal routines.
192 *@param lpInput The data to add to the input queue.
193 *@param nSize How much data is in the lpInput buffer. If this value
194 * is -1 then the program treats lpOutput as a null-terminated string.
195 *@returns True if everything is ok, false otherwise.
196 */
197 bool appendInput( const char *lpInput, int nSize=-1 );
198
199 /** Searches through the current pending input for a certain character.
200 * This is useful for finding out where exactly the end of a line is, for
201 * example, to see if a command has been entered yet.
202 *@param cTarget The character to search for.
203 *@returns The position of the target relative to the begining of the input
204 * or -1 if the target wasn't found.
205 */
206 int scanInputFor( char cTarget );
207
208 /** Gets a pointer to the output buffer. This is mainly used by internal
209 * routines, and is cleared every click when data is sent out again.
210 *@returns A pointer to the buffer holding the pending output data.
211 */
212 const char *getOutput();
213
214 /** Gets a pointer to the start of the input buffer's active data
215 * section. Use this to gain access to the input you need to do
216 * your job.
217 *@returns A pointer to the data in the input buffer. Do not delete this.
218 */
219 const char *getInput();
220
221 /** Clears all pending output, this is mainly just used internally.
222 *@returns True if operation was a success, otherwise false.
223 */
224 bool clearOutput();
225
226 /** Clears all pending input, weather it's been used or not. Please
227 * refrain from calling this during normal operation, use usedInput
228 * instead, it's much safer.
229 *@returns True if the operation was a success, false otherwise.
230 */
231 bool clearInput();
232
233 /** Sets the socket that should be used internally.
234 *@param nNewSocket The new socket to work with.
235 */
236 void setSocket( int nNewSocket );
237
238 /** Gets the handle (number) of the working socket. This can be a
239 * dangerous function to call, please refrain from calling it directly
240 * if any alternative can be found.
241 *@returns The number of the working socket.
242 */
243 int getSocket();
244
245 /** Determines if the connection is still active.
246 *@returns True if the connection is active, false otherwise.
247 */
248 bool isActive();
249
250 /** Clears all buffers and sets up the connection to be reused.
251 * Does not actually close the socket, that's handled by the
252 * ConnectionManager
253 */
254 void close();
255
256 /** Opens a socket. Really just sets up the connection for use since
257 * the socket itself was created and opened by the ConnectionManager.
258 * This also calls setSocket so you don't have to.
259 *@param nNewSocket The socket to assosiate with.
260 */
261 bool open( int nNewSocket );
262
263 /**
264 * Reads all pending input from the connection. If this is called outside
265 * of the ConnectionManager it will usually block indefinately waiting for
266 * new data. The only way to change this behaviour is to modify the socket
267 * low-level when you connect it manually, or, preferably use the other
268 * readInput function to control blocking time.
269 *@returns True socket is still connected, otherwise false.
270 */
271 int readInput();
272
273 /**
274 * Reads all pending input from the connection, blocking up to nSec
275 * seconds and nUSec micro-seconds for the data. This uses select to
276 * simulate blocking, but has the same effect as standard io blocking.
277 * If you don't want to block, just set both values to zero. The back
278 * parameters are optional, set to null to not use them. The variables
279 * you pass in through the back parameters will contain the remaining
280 * time if data arrived before the max timeout was reached.
281 *@param nSec Max seconds to wait.
282 *@param nUSec Max micro-seconds to wait.
283 *@param pnSecBack The number of seconds remaining.
284 *@param pnUSecBack The number of micro-seconds remaining.
285 */
286 bool readInput( int nSec, int nUSec, int *pnSecBack=NULL, int *pnUSecBack=NULL );
287
288 /**
289 * Waits until at least nBytesIn are read into the input buffer and ready
290 * to be used. Wait at most nSec seconds plus nUSec micro seconds.
291 * If the timeout is exceeded, this function throws an exception. If this
292 * function returns normally, you are guranteed to have at least nBytesIn
293 * bytes in your input buffer.
294 *@param nBytesIn Number of bytes to read.
295 *@param nSec The max seconds to wait.
296 *@param sUSec The max microseconds to wait.
297 */
298 void waitForInput( int nBytesIn, int nSec, int nUSec );
299
300 /** Writes some data that is pending to the socket.
301 *@returns True if all data was written succesfully, false otherwise.
302 */
303 bool writeOutput();
304
305 /**
306 * Writes all data that is pending on the socekt.
307 */
308 bool writeAllOutput();
309
310 /** Determines if the connection has output waiting to go out.
311 *@returns true if there is pending output, otherwise false.
312 */
313 bool hasOutput();
314
315 /** Sets internal flags so that this connection will be deleted next
316 * time through the ConnectionManager.
317 */
318 void disconnect();
319
320 /** Determines if this connection is ready to be disconnected or not.
321 *@returns True if it is time to disconnect, false if it isn't.
322 */
323 bool needDisconnect();
324
325 /** Tells the caller if there is pending input waiting to be processed.
326 *@returns True if there is pending input that has not been used, returns
327 * false if there isn't.
328 */
329 bool hasInput();
330
331 /** Removes bytes from the begining of the input queue. Use this after
332 * getting the input and processing as much as you need to.
333 *@param nAmount The number of bytes used.
334 *@returns true if the update was successful, otherwise false.
335 */
336 bool usedInput( int nAmount );
337
338 /** Sets the protocol to be used by this connection. All data in and out
339 * passes through the protocol object, which may process that data to
340 * filter out and process any special messages that may have been
341 * included. Everything that isn't processed can be accessed in the
342 * standard method.
343 *@param pNewProtocol A pointer to a protocol object that you want to
344 * use.
345 */
346 void setProtocol( class Protocol *pNewProtocol );
347
348 /** Gets the number of bytes that are waiting in the input queue, the data
349 * that has yet to be processed.
350 *@returns The number of bytes in the input queue.
351 */
352 int getInputAmnt();
353
354 /** Gets the number of bytes that are waiting in the output queue, the data
355 * that has yet to be sent to the connected socket.
356 *@returns The number of bytes in the input queue.
357 */
358 int getOutputAmnt();
359
360 /** Gets a pointer to the protocol that is attatched to this connection
361 * object. This is useful to set modes, and send special commands in
362 * addition to the standard raw data reads and writes that are normally
363 * permitted. In fact, in everything besides a raw telnet protocol all
364 * data should be sent through the protocol and not the connection object.
365 *@returns A pointer to the Protocol assosiated with this connection.
366 */
367 class Protocol *getProtocol();
368
369private:
370 /**
371 * A buffer to keep data read from the socket in. This is filled in by
372 * the function readInput, which is automatically called by the
373 * ConnectionManager whenever new data is ready.
374 */
375 FlexBuf xInputBuf;
376
377 /**
378 * A buffer to keep data that should be sent to the socket. This is filled
379 * in by using the AppendOutput functions and is sent to the socket using
380 * the writeOutput function, which is automatically called every cycle by
381 * the ConnectionManager when there is pending data.
382 */
383 FlexBuf xOutputBuf;
384
385 /**
386 * The socket that the user is connected to. This is not the same as the
387 * socket number of the listening socket, this is the unique socket on the
388 * system that the data is coming to.
389 */
390 int nSocket;
391
392 /**
393 * True=active connection, False=connection lost
394 */
395 bool bActive;
396
397 /**
398 * True=disconnect next cycle (after data is transmitted), Flse=keep going.
399 */
400 bool bDisconnectMe;
401
402 /**
403 * A pointer to a protocol handler that can automatically process the data
404 * in the buffers. This is optional if you use the connections on your own
405 * but reccomended if you use this with the rest of the ConnectionManager
406 * system.
407 */
408 class Protocol *pProtocol;
409};
410
411#endif