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1#ifndef XMLNODE
2#define XMLNODE
3
4#include <iostream>
5#include "bu/list.h"
6#include "bu/hash.h"
7#include "bu/fstring.h"
8
9/**
10 * Maintains all data pertient to an XML node, including sub-nodes and content.
11 * All child nodes can be accessed through index and through name via a hash
12 * table. This makes it very easy to gain simple and fast access to all of
13 * your data. For most applications, the memory footprint is also rather
14 * small. While XmlNode objects can be used directly to create XML structures
15 * it is highly reccomended that all operations be performed through the
16 * XmlDocument class.
17 *@author Mike Buland
18 */
19class XmlNode
20{
21public:
22 /**
23 * Construct a new XmlNode.
24 *@param sName The name of the node.
25 *@param pParent The parent node.
26 *@param sContent The initial content string.
27 */
28 XmlNode(
29 const Bu::FString &sName,
30 XmlNode *pParent=NULL
31 );
32
33 /**
34 * Delete the node and cleanup all memory.
35 */
36 virtual ~XmlNode();
37
38 /**
39 * Change the name of the node.
40 *@param sName The new name of the node.
41 */
42 //void setName( const char *sName );
43
44 /**
45 * Construct a new node and add it as a child to this node, also return a
46 * pointer to the newly constructed node.
47 *@param sName The name of the new node.
48 *@param sContent The initial content of the new node.
49 *@returns A pointer to the newly created child node.
50 */
51 XmlNode *addChild( const Bu::FString &sName );
52
53 /**
54 * Add an already created XmlNode as a child to this node. The new child
55 * XmlNode's parent will be changed appropriately and the parent XmlNode
56 * will take ownership of the child.
57 *@param pChild The child XmlNode to add to this XmlNode.
58 *@returns A pointer to the child node that was just added.
59 */
60 XmlNode *addChild( XmlNode *pChild );
61
62 /**
63 * Add a new property to the XmlNode. Properties are name/value pairs.
64 *@param sName The name of the property. Specifying a name that's already
65 * in use will overwrite that property.
66 *@param sValue The textual value of the property.
67 */
68 void addProperty( const Bu::FString &sName, const Bu::FString &sValue );
69
70 /**
71 * Get a pointer to the parent node, if any.
72 *@returns A pointer to the node's parent, or NULL if there isn't one.
73 */
74 XmlNode *getParent();
75
76 /**
77 * Tells you if this node has children.
78 *@returns True if this node has at least one child, false otherwise.
79 */
80 bool hasChildren();
81
82 /**
83 * Tells you how many children this node has.
84 *@returns The number of children this node has.
85 */
86 int getNumChildren();
87
88 /**
89 * Get a child with the specified name, and possibly skip value. For an
90 * explination of skip values see the HashTable.
91 *@param sName The name of the child to find.
92 *@param nSkip The number of nodes with that name to skip.
93 *@returns A pointer to the child, or NULL if no child with that name was
94 * found.
95 */
96 XmlNode *getChild( const Bu::FString &sName, int nSkip=0 );
97
98 /**
99 * Get a pointer to the name of this node. Do not change this, use setName
100 * instead.
101 *@returns A pointer to the name of this node.
102 */
103 Bu::FString getName();
104
105 /**
106 * Set the content of this node, optionally at a specific index. Using the
107 * default of -1 will set the content after the last added node.
108 *@param sContent The content string to use.
109 *@param nIndex The index of the content.
110 */
111 //void setContent( const char *sContent, int nIndex=-1 );
112
113 /**
114 * Get the number of properties in this node.
115 *@returns The number of properties in this node.
116 */
117 int getNumProperties();
118
119 /**
120 * Get a propery's value by name.
121 *@param sName The name of the property to examine.
122 *@returns A pointer to the value of the property specified, or NULL if none
123 * found.
124 */
125 Bu::FString getProperty( const Bu::FString &sName );
126
127 /**
128 * Delete a child node, possibly replacing it with some text. This actually
129 * fixes all content strings around the newly deleted child node.
130 *@param nIndex The index of the node to delete.
131 *@param sReplacementText The optional text to replace the node with.
132 *@returns True of the node was found, and deleted, false if it wasn't
133 * found.
134 */
135 //void deleteNode( int nIndex, const char *sReplacementText = NULL );
136
137 /**
138 * Delete a given node, but move all of it's children and content up to
139 * replace the deleted node. All of the content of the child node is
140 * spliced seamlessly into place with the parent node's content.
141 *@param nIndex The node to delete.
142 *@returns True if the node was found and deleted, false if it wasn't.
143 */
144 //void deleteNodeKeepChildren( int nIndex );
145
146 /**
147 * Detatch a given child node from this node. This effectively works just
148 * like a deleteNode, except that instead of deleting the node it is removed
149 * and returned, and all ownership is given up.
150 *@param nIndex The index of the node to detatch.
151 *@param sReplacementText The optional text to replace the detatched node
152 * with.
153 *@returns A pointer to the newly detatched node, which then passes
154 * ownership to the caller.
155 */
156 //XmlNode *detatchNode( int nIndex, const char *sReplacementText = NULL );
157
158 /**
159 * Replace a given node with a different node that is not currently owned by
160 * this XmlNode or any ancestor.
161 *@param nIndex The index of the node to replace.
162 *@param pNewNode The new node to replace the old node with.
163 *@returns True if the node was found and replaced, false if it wasn't.
164 */
165 //void replaceNode( int nIndex, XmlNode *pNewNode );
166
167 /**
168 * Replace a given node with the children and content of a given node.
169 *@param nIndex The index of the node to replace.
170 *@param pNewNode The node that contains the children and content that will
171 * replace the node specified by nIndex.
172 *@returns True if the node was found and replaced, false if it wasn't.
173 */
174 //void replaceNodeWithChildren( int nIndex, XmlNode *pNewNode );
175
176 /**
177 * Get a copy of this node and all children. getCopy is recursive, so
178 * beware copying large trees of xml.
179 *@returns A newly created copy of this node and all of it's children.
180 */
181 //XmlNode *getCopy();
182
183 enum ChildType
184 {
185 typeNode,
186 typeContent
187 };
188
189private:
190 typedef struct
191 {
192 uint8_t nType;
193 union {
194 XmlNode *pNode;
195 Bu::FString *pContent;
196 };
197 } Child;
198 Bu::FString sName; /**< The name of the node. */
199 Bu::List<Child> lChildren; /**< The children. */
200 Bu::Hash<Bu::FString, Bu::FString> hProperties; /**< Property hashtable. */
201 Bu::Hash<Bu::FString, Bu::List<XmlNode *> > hChildren; /**< Children hashtable. */
202 XmlNode *pParent; /**< A pointer to the parent of this node. */
203 int nCurContent; /**< The current content we're on, for using the -1 on
204 setContent. */
205};
206
207#endif