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1#ifndef SERVER_H
2#define SERVER_H
3
4#include <stdint.h>
5#include "bu/serversocket.h"
6#include "bu/list.h"
7#include "bu/client.h"
8
9namespace Bu
10{
11 /**
12 * Core of a network server. This class is distinct from a ServerSocket in
13 * that a ServerSocket is one listening socket, nothing more. Socket will
14 * manage a pool of both ServerSockets and connected Sockets along with
15 * their protocols and buffers.
16 *
17 * To start serving on a new port, use the addPort functions. Each call to
18 * addPort creates a new ServerSocket, starts it listening, and adds it to
19 * the server pool.
20 *
21 * All of the real work is done by scan, which will wait for up
22 * to the timeout set by setTimeout before returning if there is no data
23 * pending. scan should probably be called in some sort of tight
24 * loop, possibly in it's own thread, or in the main control loop.
25 */
26 class Server
27 {
28 public:
29 Server();
30 virtual ~Server();
31
32 void addPort( int nPort, int nPoolSize=40 );
33 void addPort( const FString &sAddr, int nPort, int nPoolSize=40 );
34
35 void scan();
36 void setTimeout( int nTimeoutSec, int nTimeoutUSec=0 );
37
38 void addClient( int nSocket );
39
40 private:
41 int nTimeoutSec;
42 int nTimeoutUSec;
43 fd_set fdActive;
44 Hash<int,ServerSocket *> hServers;
45 Hash<int,Client *> hClients;
46 };
47}
48
49#endif