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-rw-r--r--src/tcpsocket.h (renamed from src/socket.h)31
1 files changed, 16 insertions, 15 deletions
diff --git a/src/socket.h b/src/tcpsocket.h
index c8f78f0..3361e84 100644
--- a/src/socket.h
+++ b/src/tcpsocket.h
@@ -5,8 +5,8 @@
5 * terms of the license contained in the file LICENSE. 5 * terms of the license contained in the file LICENSE.
6 */ 6 */
7 7
8#ifndef BU_SOCKET_H 8#ifndef BU_TCP_SOCKET_H
9#define BU_SOCKET_H 9#define BU_TCP_SOCKET_H
10 10
11#include <stdint.h> 11#include <stdint.h>
12 12
@@ -16,7 +16,7 @@
16 16
17namespace Bu 17namespace Bu
18{ 18{
19 subExceptionDeclBegin( SocketException ); 19 subExceptionDeclBegin( TcpSocketException );
20 enum { 20 enum {
21 cRead, 21 cRead,
22 cWrite, 22 cWrite,
@@ -40,28 +40,29 @@ namespace Bu
40 * Please note that there is a condition that will occur eventually (at 40 * Please note that there is a condition that will occur eventually (at
41 * least on *nix systems) that will trigger a SIGPIPE condition. This 41 * least on *nix systems) that will trigger a SIGPIPE condition. This
42 * will terminate your program immediately unless handled properly. Most 42 * will terminate your program immediately unless handled properly. Most
43 * people doing any connections with Socket will want to put this in their 43 * people doing any connections with TcpSocket will want to put this in
44 * program somewhere before they use it: 44 * their program somewhere before they use it:
45 *@code 45 *@code
46 #include <signal.h> 46 #include <signal.h>
47 ... 47 ...
48 ... 48 ...
49 ... 49 ...
50 sigset( SIGPIPE, SIG_IGN ); // do this before you use a Bu::Socket 50 sigset( SIGPIPE, SIG_IGN ); // do this before you use a Bu::TcpSocket
51 @endcode 51 @endcode
52 * When this is done, Bu::Socket will simply throw a broken pipe exception 52 * When this is done, Bu::TcpSocket will simply throw a broken pipe
53 * just like every other error condition, allowing your program to handle 53 * exception just like every other error condition, allowing your program
54 * it sanely. 54 * to handle it sanely.
55 * 55 *
56 *@ingroup Serving 56 *@ingroup Serving
57 *@ingroup Streams 57 *@ingroup Streams
58 */ 58 */
59 class Socket : public Stream 59 class TcpSocket : public Stream
60 { 60 {
61 public: 61 public:
62 Socket( int nSocket ); 62 TcpSocket( int nTcpSocket );
63 Socket( const FString &sAddr, int nPort, int nTimeout=30 ); 63 TcpSocket( const FString &sAddr, int nPort, int nTimeout=30,
64 virtual ~Socket(); 64 bool bBlocking=true );
65 virtual ~TcpSocket();
65 66
66 virtual void close(); 67 virtual void close();
67 //virtual void read(); 68 //virtual void read();
@@ -101,9 +102,9 @@ namespace Bu
101 void setAddress(); 102 void setAddress();
102 103
103#ifdef WIN32 104#ifdef WIN32
104 unsigned int nSocket; 105 unsigned int nTcpSocket;
105#else 106#else
106 int nSocket; 107 int nTcpSocket;
107#endif 108#endif
108 bool bActive; 109 bool bActive;
109 bool bBlocking; 110 bool bBlocking;