Age | Commit message (Collapse) | Author |
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least, most of them. Now if it does exist, it's used.
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Bu::File
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the index operator is out of range...
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it uses a lot of memory and overhead, but...it'll work (sorta') for now.
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now works correctly, and they don't worry about which list they're assosiated
with. Better errors too.
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isBlocking function was backward), and fastcgi is actually working now!
Also added comparison functions to FString.
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double, or long double...now it does.
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adding some more helpers. Hopefully this won't affect anything, but if it
complains about any functions not working the way they used to, see if they're
returning an int or an iterator. I made several functions handle iterators
instead of ints, the int versions have an "Idx" suffix added now. I'm trying
to switch entirely to iterators to reduce flattening and increase performance
and stability.
Also...something must have changed in the cache code...
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Also I added a bunch of classes that I've been tinkering with that are almost
ready for use, so I figured I may as well throw them in here.
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problem. Also, arrays now have a formatter.
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some day, but I'm not in much of a rush, I just wanted to do a quick survey.
Also added the Formatter::flush special stream value, so now you can do a:
sio << "hello" << sio.flush; and it'll flush output immediately.
I also tweaked a few things in the cachestore and cache so that they actually
throw exceptions and the like instead of just printing out some garbage.
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function in Bu::Formatter to take a void *, what was I thinking?
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it yet, I'd recommend not using it much for now, the API could change
drastically.
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operator and the left-hand-side FString was const. Also, added a formatter <<
operator for Bu::List. The other containers should get their own formatter <<
operators soon too.
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1) i had to make iterator and const_iterator friends of each other so they could see each other's private constructors
2) apparently there is a bug in the name-lookup related to inline typedef structs and the friend keyword... had to move the typedef struct const_iterator to after the actual struct.
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ProtocolTelnet. I'm going to have to do some reading and find out just where
ProtocolTelnet is...
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doesn't inhibit building. These'll be in good working shape in no time.
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about each object that it has and weather or not to sync it. This will probably
be made optional in the future.
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cachestorenids all support synchronizing now. Url is pretty much done.
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to rock. sha1 is still only a shell, I dunno if/when I'm going to implement
that one.
So far Bu::Md5 is 100% compatible with md5sum in all tests performed so far, in
fact the test program's output is compatible with md5sum in every way (and it's
so cute and little too!)
Oh, minor update for stdstream and the formatter, they can handle more handy
types now.
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lets see how nice we can really make it.
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backwards compatibility. When using it you now have the option to do the
loading, storing, and memory allocation yourself if you want to. If you don't
it will use new/delete, and an archive to store and load your data for you.
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indexing. It is now many times faster, and requires less overhead. Also,
more stuff iterator related in every class. More on that later.
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block size. Isn't that nifty?
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creator functions for the cache store...soon, you'll also be able to define
you're own loader/writer functions, but the default will still work exactly
like this.
I also did more work on nidstool, I think I may actually have to create a
tools dir that will just compile some executables for the libbu++ root, because
this thing is handy. You can get info on the system, trace streams' blocks,
and I'm working on an analysis function that will help you figure out how to
optomize your nids files. Plus, it'll have a function soon for re-writing a
nids stream, which will let you change the block size, defragment, and remove
unused blocks.
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now. It helps to read the system docs. Anyway, nids is all fixed up, it seems
to work great now, and I guess I got all the corner cases we'll hit for a while,
fishtrax really did a number on them :)
I also cleaned up all the debugging output, now you can see your program run
instead of libbu++ internals.
There could still be a good amount of improvement made in nids, it really
shouldn't re-write whole blocks every time you write to a stream, but that will
be an easy change down the line that won't effect any of the existing code.
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often within nids. There's still a problem somewhere, but I'll find it.
Also, even after having the file class canRead and canWrite functions work
properly, and using them before trying to write to a nids to update info, we
never ever write anything, so something is still wrong there. For now, all
utilities that open a nids stream read-only will crash when it closes. Pretty
minor really.
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BitString is...not so good...I may have to rewrite big chunks.
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append one list to another and the like.
Also, wow, I found a bug that's been around for ages, I guess we don't copy
hash tables often. The interesting thing is that it actually worked, it copied
but it would include any data that had been deleted in the old hash table but
not reclaimed yet and insert it as new data. Usually the key had been
completely destroyed (like with a string) so it came out as keyed to blank
string. So in cases like that, all deleted keys would collapse into one deleted
key in the new hash table.
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just too many cases where that was causing trouble. Now it seems like
everything is working correctly again.
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wasn't in a namespace, and it was a little too generic. I like the idea of
putting all the parser exceptions under a new class called ParseException, but
well do it a little later.
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clear function to Bu::Stack
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unary operators now, such as negate and not, and it now handles functions.
Functions are actually implemented as unary operators at the moment, so they'll
only act on a single value, no commas :-P, but it would probably be pretty easy
to make it work on longer call lists. Although I do think that this will work
for pretty much all cases out there.
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wasn't that happening before?
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Bu::Socket::read will throw an exception if the socket has been closed. Also,
you'll get an exception at object creation if the socket could connect to a
computer, but not the given port.
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lot of problems. This may require a little more research, but basically, you
can't just call them inline wherever you'd like. I managed to get it to work
by providing simple one line wrapper functions for each function we acquired as
a pointer. Crazy mess. Anyway, it should load the library just once now, and
Bu::Socket looks a little bit cleaner, but not a heck of a lot.
I also added some more docs and removed the author references.
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