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other libraries, so I got it all compiling and working in windows, yay!... I tried to minimize the impact on the code: I made a DYNLOAD macro that evaluates to nothing on everything else, but runs the dynamic code if compiled for windows... also, apparently I had been randomly switching between ifdef and ifndef WIN32: so i made most of them ifdefs so it was less confusing...
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compliling without warnings. added win32_compatibility.h along the same lines as osx_copatibility.h
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compiles, but there are a lot of warnings, and it hasn't been tested yet...
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targets... added buildMinGW.conf file for targeting win32... undef-d cpy macro in fstring
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