Age | Commit message (Collapse) | Author |
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it's a bad idea to rely on the intNN_t typedefs. I enumerated all non-pointer
primitives in c++ (except void, you can't store things in a void), and it works
great. I also discovered C and C++ actually have unsigned char, signed char,
and char, which are all distinct types. It supports all three now.
In addition, I got rid of all of the specific && operators, the general one
covers it all. Also, the unit tests all pass for now. Now to try it on the
64bit system.
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I wouldn't update to this just yet, if you have problems, back off a rev. I'm
trying to update the code to work on both 32bit, and 64bit systems, and
hopefully anything else that comes along.
Currently some of the archive code is broken, testing must be done on both
archetectures.
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Bu::FString reference as a parameter. Unfortunately you need to remember to add
"using Stream::write;" to each child class so they can take advantage of it.
Strange, no?
Also, cleaned up a bunch of header files, I'm trying to move towards headers
only including other headers that they absolutely need, otherwise just creating
forward decleration sections at the top of each.
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a Bu::Hash due to the new return value of the unary (*) extraction operator in
the iterators.
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conflicts from happening. And, from now on, other projects should do -Ilibbu++
not -Ilibbu++/src so we can get ready for an installed version of libbu++.
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archive dependancies a little. I'll add docs for object tracking later...
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not done. I need to decide how I want to do the buffering...
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I guess I should write a test for it too...
I'm also thinking of removing the S from the front of the stream children.
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work for the SSocket, that should be cool.
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tweaks to archive. The && operator is now a template function, and as such
requires no special handling. It could be worth it to check this out for other
types, yet dangerous, since it would let you archive anything, even a class,
without writing the proper functions for it...we shall see what happens...
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isn't done yet, I'm going to make it rely on streams, so those will be next,
then we can make it work all sortsa' well.
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