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me, is much less messy, and makes the syntax work a little better for me as
well. What the hell was a CPtr? Who knows, but a Cache::Ptr, that makes sense.
Also, fewer includes to deal with now, just need Cache and you're set.
Oh, also, made Cache::Ptr behave much more like a regular pointer, they can be
assigned now, as well as created empty (NULL).
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keytypes. It doesn't yet use the stackable CacheStore concept, but the code
is all in place to make it easy to switch to. There also needs to be some more
accounting code in place, so that we can actually use the Schedulers, whatever
they happen to be called in the future.
A whacky side note, it turns out that we totally need to ensure an object is
loaded from the cache in order to delete it, we can't ensure that any
references to other objects that are in the cache will be loaded otherwise.
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can be hashed. And we're about to test actually loading and saving persistant
cache items. Fun.
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do a few more tests, and hopefully get something loading/saving.
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just fine, since they can do it any way they want. The Congo CacheHandlers
will all have to be specialized versions of the generic ones, but they'll use
all the general functionality, just make up IDs differently. It'll rock.
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functors. I like template functions a little more, but functors can be at
least as fast. It won't be much of a change.
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