Age | Commit message (Collapse) | Author |
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in the deconstructors. When you deleted a server it wouldn't close it's
sockets. We never noticed because servers normally last the entire lifetime
of the program they're in.
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that we need a concatination operator for both const chr * and chr *. This
fixed a suprising number of problems.
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added some more tests and whatnot. A lot happened, but I can't remember
everything.
Also, Bu::File reports errors in more error cases.
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Bu::CacheCalc still needs to reference the Bu::Cache so that it can make the
changes it needs to.
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binary data much better, actually escaping it properly and not stopping on null.
Bu::FString has an iterator, it's actually just a raw datatype, but it may have
more function later, so careful assuming that it's a char and using it in any
non-iterator like way.
Also augmented the taf unit test, and added the Bu::CacheCalc base class, the
rest of the simple develpment cycle will happen between here and project hhp.
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it was off two characters on the first line for error reporting.
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keytypes. It doesn't yet use the stackable CacheStore concept, but the code
is all in place to make it easy to switch to. There also needs to be some more
accounting code in place, so that we can actually use the Schedulers, whatever
they happen to be called in the future.
A whacky side note, it turns out that we totally need to ensure an object is
loaded from the cache in order to delete it, we can't ensure that any
references to other objects that are in the cache will be loaded otherwise.
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can be hashed. And we're about to test actually loading and saving persistant
cache items. Fun.
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do a few more tests, and hopefully get something loading/saving.
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tests to test it
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just fine, since they can do it any way they want. The Congo CacheHandlers
will all have to be specialized versions of the generic ones, but they'll use
all the general functionality, just make up IDs differently. It'll rock.
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other libraries, so I got it all compiling and working in windows, yay!... I tried to minimize the impact on the code: I made a DYNLOAD macro that evaluates to nothing on everything else, but runs the dynamic code if compiled for windows... also, apparently I had been randomly switching between ifdef and ifndef WIN32: so i made most of them ifdefs so it was less confusing...
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Bu::CPtr a while ago.
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compliling without warnings. added win32_compatibility.h along the same lines as osx_copatibility.h
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compiles, but there are a lot of warnings, and it hasn't been tested yet...
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functors. I like template functions a little more, but functors can be at
least as fast. It won't be much of a change.
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goes into an infinite loop while doing certain kinds of read. Also, it zeros
out new blocks to make things easier to cope with in the hex editor, it'll
probably also compress better.
I also fixed Bu::MemBuf so that you can now write to arbitrary places
mid-stream.
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mode.
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writing...so...what more do you need? It was ignoring the open flags you gave
it anyway.
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problem with a missing include. Also, if you get errors about conflicts and
things being declared twice, then "rm src/exceptions.o" it shouldn't be
sneaking in there still, but it may be. then do a full "build -c all" and
build.
Oh, also found some solid gold taf code that never got included, but is very
much needed. Remembering to commit would be useful...
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What changed API-Wise:
- I deleted a constructor in Bu::File that shouldn't have been used anyway.
- I changed it from using fopen style mode strings to using libbu++ style
mode flags. Check the docs for the complete list, but basically instead of
"wb" you do Bu::File::Write, and so on, you can or any of the libbu++ flags
together. There is no binary/text mode, it just writes whatever you tell it
to verbatim (binary mode). Lots of extras are supported. Nothing else
should have changed (except now the file stream is unbuffered, like all the
other streams).
Sorry if this breaks anything, if it's too annoying, use the last revision for
a while longer.
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exception related code that's been annoying me. You should no longer have to
include any exception header explicitly for normal operations, every class that
has it's own exception to throw defines it in it's own headers.
This may break some code that uses libbu++, but it's an easy fix, just delete
the include for exceptions.h. Sometime soon I would also like to move from
Bu::ExceptionBase to Bu::Exception, but that will affect a lot more code than
this change did.
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stub. We are going to need some windows api stuff to do that...
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slow, painful death? Anyway, I removed all the extra debugging info.
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warnings. Of course, it said that a class with a copy constructor that also has
one or more base classes should explicitly initialize the base classes in the
copy constructor so nothing too suprising happens to you. I agree with this.
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wrote it, it's pretty feature complete, index, append, iterators. You can't
delete anything yet, exactly, but that's tricky in an array anyway, basically
you just want to be able to remove elements from the end, and that's halfway
there.
Also, fixed some documentation and minor issues in Bu::Set, and made the
Bu::Archive include fewer other classes while still defining archive oprators
for them. I think I may yet move those into the headers for the classes that
are being stored instead, makes a little more sense.
I also would like to move the Exception classes out of the exceptions.h file
and into the appropriate class' files'. There still should probably be a
couple of general ones in there, or maybe just in exceptionbase.h, we'll see.
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test.
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ok, nids is still in flux, they'll be gone soon).
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now I have a huge list of new functions to add. Also, we discovered that if
we add -W it produces more warnings, warnings about things that we'd like to
know about. I have a lot of work to go fixing that...
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hell out of it. Good times, everyone. This is a major chunk for congo, and
the new optimizations should be good.
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targets... added buildMinGW.conf file for targeting win32... undef-d cpy macro in fstring
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expected operators now, like plus. It was annoying without them.
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be corrected, they were using standard library features, that shouldn't be hard
to fix though.
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whatever it'll be called later...
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inconsistancies when archiving compared to their STL counterparts, they are now
compatible on every system I can imagine. Also, List now uses a long instead
of an int for sizing, and the other containers should as well. I'll check on
that later.
That means that the files will all be larger on a 64 bit system, but such is
life. The same thing happens when you use STL classes. There may be other
inconsistancies down the road, we'll see.
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it's a bad idea to rely on the intNN_t typedefs. I enumerated all non-pointer
primitives in c++ (except void, you can't store things in a void), and it works
great. I also discovered C and C++ actually have unsigned char, signed char,
and char, which are all distinct types. It supports all three now.
In addition, I got rid of all of the specific && operators, the general one
covers it all. Also, the unit tests all pass for now. Now to try it on the
64bit system.
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I wouldn't update to this just yet, if you have problems, back off a rev. I'm
trying to update the code to work on both 32bit, and 64bit systems, and
hopefully anything else that comes along.
Currently some of the archive code is broken, testing must be done on both
archetectures.
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