Age | Commit message (Collapse) | Author |
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actually builds *.cpp, yay!... Although i took out Process, Plugger, and Regex... to be re-added later... also had to stubify a few more functions when compiling on WIN32.
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as includes go. This required a little bit of reworking as far as archive goes,
but I've been planning on changing it aronud for a bit anyway.
The final result here is that you may need to add some more includes in your
own code, libbu++ doesn't include as many random things you didn't ask for
anymore, most of these seem to be bu/hash.h, unistd.h, and time.h.
Also, any Archive functions and operators should use ArchiveBase when they can
instead of Archive, archivebase.h is a much lighterweight include that will
be used everywhere in core that it can be, there are a few classes that actually
want a specific archiver to be used, they will use it (such as the nids storage
class).
So far, except for adding header files, nothing has changed in functionality,
and no other code changes should be required, although the above mentioned
archive changeover is reccomended.
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basics. It works, so now I'm going to apply SharedCore to Bu::List and see how
bad it is.
Also, I got rid of all the warnings and things that showed up during
compilation, they were all silly anyway.
Finally, mkunit.sh is much cooler. Hard to believe it's a shell script, it now
also adds proper #line directives to the cpp output so if there is an error or
warning g++ will give you the right line number in your .unit file, not the
resultant cpp file.
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also made sure the copyright is at the top of all the files, it's been too long.
Anyway, this may effect some code, but not much, and it's an easy enough fix.
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debugging code.
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encoding and decoding and uri encoded splitting etc in one class.
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isBlocking function was backward), and fastcgi is actually working now!
Also added comparison functions to FString.
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Also I added a bunch of classes that I've been tinkering with that are almost
ready for use, so I figured I may as well throw them in here.
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