Age | Commit message (Collapse) | Author |
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Also added more tests to the FString unit tests and switched the ParamProc to
using FString instead of std::string, this will break a few programs in very
minor ways, a few seconds each to fix, I'd say.
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compile under OSX. So far, no problems with anything else, it looks like build
and nango both build without problems, libbu++ is truly becoming a full cross-
platform toolkit.
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the right way.
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now, but some more testing needs to be done.
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possible to make this much faster than I did, so I'll have to take another
crack at it later.
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classes.
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can't have that and an indexing operator. More research with other compilers
needs to be done if we want to try just having the cast operator. I would
rather be able to index than auto-cast.
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working in optimal condition...
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conflicts from happening. And, from now on, other projects should do -Ilibbu++
not -Ilibbu++/src so we can get ready for an installed version of libbu++.
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These allow you to see if there is anything set in the fstring.
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a decent replacement for multilog now that we use runit.
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still trying to use a pair internally. Also added more helpers to FString.
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had anticipated, and much cleaner. I'll have to add some documentation to it,
because it's not really obvious how any of it fits together from the outset,
although I have to say that the bzip2 test program is the easiest general bzip2
compression program I've ever made...it just goes :)
Decompression in Bu::BZip2 isn't finished yet, but that's ok, it's coming soon.
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the std::string copy by a rather large margin. This seems very odd, so I'm
going to do a few tests, the first one is stripping out the FString shared
pointer stuff and seeing if that makes an appreciable difference.
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forgotten proper cleanup in the deconstructor, but besides that you can do
almost everything you need. I'll make a slist/stack next, probably with the
same basic code, just a different structure (not doubley-linked).
The xml system from old-libbu++ is almost completely converted, I was going to
re-write it, but this seemed easier at first, it may not have been, we'll see.
It almost parses everything again, and almost outputs again, and it does use
streams now.
The FString is partway to doing minimum chunk allocations, so that adding
single-characters will be really fast up to the minimum chunk size. I also
figured out how to add this optimization without any extra variables taking
up space, and it's optional in the template, which is cool. You can specify
the size of the blocks (default 256 bytes), if it's 0 then they'll be like the
old FString, 1 chunk per operation.
The next FString update should be allowing efficient removal from the begining
of the string by faking it, and simply moving a secondary base pointer ahead,
and then optimizing appends after that fact to simply move the existing data
around if you shouldn't have to re-allocate (alla FlexBuf). The final fun
addition that I'm planning is a simple switch in the template (boolean) that
will switch an FString into a thread-safe mode without changing the interface
or anything that you can do with them at all. It may increasing memory usage,
but they should still be better than std::strings, and totally thread-safe.
The best part of that is that if it's done with a boolean template parameter and
if statements that only test that parameter controlling flow, the code that you
don't want (threadsafe/non-threadsafe) won't be included at all
post-optimization.
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const pointer version of the raw data.
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be a few more add-ons to it, but it works just fine, and eventually it should
cover command line options and creating logs, and possibly even provide output
functionality so that output from tests can be logged and kept track of well.
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work for the SSocket, that should be cool.
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isn't done yet, I'm going to make it rely on streams, so those will be next,
then we can make it work all sortsa' well.
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into src as it's fixed and re-org'd. This includes tests, which, I may write a
unit test system into libbu++ just to make my life easier.
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got the more normal getStr and getSize functions.
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now.
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templates are confusing.
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the other classes in functionality. It's already rather fast.
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