aboutsummaryrefslogtreecommitdiff
path: root/src/itoserver.h (follow)
AgeCommit message (Collapse)Author
2008-04-28Apparently there were a number of things that weren't strict ISO C++, the newMike Buland
version of gcc complained about them, none of these changes will break backward compatibility, so I fixed them. I added more docs too, it seems.
2008-02-10Huh, forgot to commit the rest of the updates/changes/etc for the newMike Buland
sever/client-link system.
2008-02-07Just updated the copyright date.Mike Buland
2008-02-07Wowee, I think all this new stuff works, Conduit I don't need now, so it's notMike Buland
done yet. The Client class now supports a function called getLink() which returns a ClientLink object. This object may then be passed off to any other class and called to send messages to that client object. It is threadsafe if ItoServer is being used, and not for Server. Sending a message via a ClientLink calls the onMessage function on the assosiated protocol. Note that sending messages from within protocol event handlers or functions they call, while safe, may be slow and it's reccomended that you avoid this.
2007-11-15david - adding license tag to the top of all header filesDavid
2007-10-03Nothing about function. I added a bunch of docs and re-arranged a bunch ofMike Buland
the existing docs. Taking advantage of some of the cooler extra features of doxygen I've started writing extra how-to pages covering working with sections of the library. Also, I started grouping the classes by function so they show up on the Modules page together, very cute.
2007-09-11Ok...forgot a couple of things. Bu::ItoServer now monitors all clientMike Buland
connections and actually cleans up behind them when they're all done. Seems important. It also will cleanup any lingering sockets that are laying around at destruction time, although right now unless you force-stop the server thread there is no way to interrupt it. That'll come in a bit.
2007-09-11Everything seems to work with the new Bu::ItoServer class, it operates very,Mike Buland
very similarly to the Bu::Server class, except that every incoming connection gets it's own thread. This functionality may have to be tuned later, to allow for maintaining a pool of connections as an option, but this is fine for now.