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as includes go. This required a little bit of reworking as far as archive goes,
but I've been planning on changing it aronud for a bit anyway.
The final result here is that you may need to add some more includes in your
own code, libbu++ doesn't include as many random things you didn't ask for
anymore, most of these seem to be bu/hash.h, unistd.h, and time.h.
Also, any Archive functions and operators should use ArchiveBase when they can
instead of Archive, archivebase.h is a much lighterweight include that will
be used everywhere in core that it can be, there are a few classes that actually
want a specific archiver to be used, they will use it (such as the nids storage
class).
So far, except for adding header files, nothing has changed in functionality,
and no other code changes should be required, although the above mentioned
archive changeover is reccomended.
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also made sure the copyright is at the top of all the files, it's been too long.
Anyway, this may effect some code, but not much, and it's an easy enough fix.
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now. It helps to read the system docs. Anyway, nids is all fixed up, it seems
to work great now, and I guess I got all the corner cases we'll hit for a while,
fishtrax really did a number on them :)
I also cleaned up all the debugging output, now you can see your program run
instead of libbu++ internals.
There could still be a good amount of improvement made in nids, it really
shouldn't re-write whole blocks every time you write to a stream, but that will
be an easy change down the line that won't effect any of the existing code.
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often within nids. There's still a problem somewhere, but I'll find it.
Also, even after having the file class canRead and canWrite functions work
properly, and using them before trying to write to a nids to update info, we
never ever write anything, so something is still wrong there. For now, all
utilities that open a nids stream read-only will crash when it closes. Pretty
minor really.
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goes into an infinite loop while doing certain kinds of read. Also, it zeros
out new blocks to make things easier to cope with in the hex editor, it'll
probably also compress better.
I also fixed Bu::MemBuf so that you can now write to arbitrary places
mid-stream.
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exception related code that's been annoying me. You should no longer have to
include any exception header explicitly for normal operations, every class that
has it's own exception to throw defines it in it's own headers.
This may break some code that uses libbu++, but it's an easy fix, just delete
the include for exceptions.h. Sometime soon I would also like to move from
Bu::ExceptionBase to Bu::Exception, but that will affect a lot more code than
this change did.
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hell out of it. Good times, everyone. This is a major chunk for congo, and
the new optimizations should be good.
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whatever it'll be called later...
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