aboutsummaryrefslogtreecommitdiff
path: root/src/protocolhttp.cpp (follow)
AgeCommit message (Collapse)Author
2010-02-04david - Made a build-M3 file for building to windows (mingw). This one ↵David
actually builds *.cpp, yay!... Although i took out Process, Plugger, and Regex... to be re-added later... also had to stubify a few more functions when compiling on WIN32.
2008-06-04Corrected a few macro definitions to make them more function-like and safe toMike Buland
use.
2008-04-28Apparently there were a number of things that weren't strict ISO C++, the newMike Buland
version of gcc complained about them, none of these changes will break backward compatibility, so I fixed them. I added more docs too, it seems.
2008-02-07Just updated the copyright date.Mike Buland
2007-11-15Added liscense info at the front of many, many files. Debating the old files.Mike Buland
2007-10-08More updates, I'll doc them later, http works, client is less picky.Mike Buland
2007-10-08Modified the NFA to allow for keep-alive, that made everything seem to work muchMike Buland
better. I'll have to check to make sure the rest of the system is still working well, but so far it looks like it. Right now it allows pipelining and general keep alive, but it doesn't check the keep-alive variable, it just always does it. While this isn't a bad thing, it does go against the RFCs SHOULDs.
2007-10-08Added some helpers and fixes to Bu::Client, also got all the basics of aMike Buland
general Http handler working, the test for the moment, is Doxysrv, I'll probably write a cute little stand-alone one in libbu++ later as a demo/test.
2007-10-04Same as last time, just be sure to check that all your files have been writtenMike Buland
before you commit :-P
2007-10-04Discovered that the Bu::Client::disconnect() function didn't do anything. ThatMike Buland
has been fixed, it now safely disconnects after emptying the Client's outgoing buffer. Added some more helpers to Bu::FString. Added the beginings of ProtocolHttp using a new method for processing protocols that's based more strongly on an NFA state machine, this makes sense, but I never had the desire to actually try implementing it before. It's working pretty well.