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that were using fstring, I hope.
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copyright 2007-2008.
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as includes go. This required a little bit of reworking as far as archive goes,
but I've been planning on changing it aronud for a bit anyway.
The final result here is that you may need to add some more includes in your
own code, libbu++ doesn't include as many random things you didn't ask for
anymore, most of these seem to be bu/hash.h, unistd.h, and time.h.
Also, any Archive functions and operators should use ArchiveBase when they can
instead of Archive, archivebase.h is a much lighterweight include that will
be used everywhere in core that it can be, there are a few classes that actually
want a specific archiver to be used, they will use it (such as the nids storage
class).
So far, except for adding header files, nothing has changed in functionality,
and no other code changes should be required, although the above mentioned
archive changeover is reccomended.
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this with the Bu::Archive next. Basically, there's one generic template
function that will convert anything that can safely cast to a uint32_t and that
supports direct comparisson, and doesn't have it's own override already to be
a Hash key, such as char, uint8_t, uint64_t, etc.
The Telnet protocol handler does everything I need it too for now, next up for
it is escape sequence handling, it would be nice to make this general too, by
using the termcap database or something, but there is an ANSI/ISO standard now,
I may just go ahead and use that. Also, it looks like it'd be pretty easy to
make the canonical mode editing functions be pluggable to facilitate different
types of editing, but that can be done down the road as well.
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general Http handler working, the test for the moment, is Doxysrv, I'll probably
write a cute little stand-alone one in libbu++ later as a demo/test.
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has been fixed, it now safely disconnects after emptying the Client's outgoing
buffer.
Added some more helpers to Bu::FString.
Added the beginings of ProtocolHttp using a new method for processing protocols
that's based more strongly on an NFA state machine, this makes sense, but I
never had the desire to actually try implementing it before. It's working
pretty well.
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