Age | Commit message (Collapse) | Author |
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copyright 2007-2008.
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function in Bu::Formatter to take a void *, what was I thinking?
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lot of problems. This may require a little more research, but basically, you
can't just call them inline wherever you'd like. I managed to get it to work
by providing simple one line wrapper functions for each function we acquired as
a pointer. Crazy mess. Anyway, it should load the library just once now, and
Bu::Socket looks a little bit cleaner, but not a heck of a lot.
I also added some more docs and removed the author references.
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in the deconstructors. When you deleted a server it wouldn't close it's
sockets. We never noticed because servers normally last the entire lifetime
of the program they're in.
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other libraries, so I got it all compiling and working in windows, yay!... I tried to minimize the impact on the code: I made a DYNLOAD macro that evaluates to nothing on everything else, but runs the dynamic code if compiled for windows... also, apparently I had been randomly switching between ifdef and ifndef WIN32: so i made most of them ifdefs so it was less confusing...
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compliling without warnings. added win32_compatibility.h along the same lines as osx_copatibility.h
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exception related code that's been annoying me. You should no longer have to
include any exception header explicitly for normal operations, every class that
has it's own exception to throw defines it in it's own headers.
This may break some code that uses libbu++, but it's an easy fix, just delete
the include for exceptions.h. Sometime soon I would also like to move from
Bu::ExceptionBase to Bu::Exception, but that will affect a lot more code than
this change did.
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I wouldn't update to this just yet, if you have problems, back off a rev. I'm
trying to update the code to work on both 32bit, and 64bit systems, and
hopefully anything else that comes along.
Currently some of the archive code is broken, testing must be done on both
archetectures.
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compile under OSX. So far, no problems with anything else, it looks like build
and nango both build without problems, libbu++ is truly becoming a full cross-
platform toolkit.
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I'm going to do it over from scratch, that was just painful. Also, started in
again on the server system, it's looking pretty good, already got connections
working, next up is managing data flow through clients and protocols!
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actually interacting with clients, and the Client class is almost there, except
that it doesn't really do anything yet.
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formatting on the comments, some of the lines wrap, but I'm not too worried
about it right now. I also fixed up the doxygen config and build.conf files
so that everything is building nice and smooth now.
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