Age | Commit message (Collapse) | Author |
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called compat. I've updated the linux and windows builds and it looks pretty
good. I also added a config.h file which we have to edit by hand until I can
work on build some more. Linux File operations now use 64 bit mode, windows
can't, or at least, I don't feel like researching it right now.
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copyright 2007-2008.
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also made sure the copyright is at the top of all the files, it's been too long.
Anyway, this may effect some code, but not much, and it's an easy enough fix.
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disconnected. It now automatically closes down the local end when the remote
end dies.
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bool to see if they're bound, you still have to use isValid to see if they're
valid or not. Also, fixed a bug in libbu++ that's been around for a while,
apparently, in the Bu::Socket code. Non-blocking reading wasn't working
correctly, when data wasn't waiting on the line, it would return immediately
with zero bytes read. That was sure stupid. This should fix a lot of things.
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isBlocking function was backward), and fastcgi is actually working now!
Also added comparison functions to FString.
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wasn't that happening before?
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Bu::Socket::read will throw an exception if the socket has been closed. Also,
you'll get an exception at object creation if the socket could connect to a
computer, but not the given port.
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lot of problems. This may require a little more research, but basically, you
can't just call them inline wherever you'd like. I managed to get it to work
by providing simple one line wrapper functions for each function we acquired as
a pointer. Crazy mess. Anyway, it should load the library just once now, and
Bu::Socket looks a little bit cleaner, but not a heck of a lot.
I also added some more docs and removed the author references.
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statement clearer (good coding guide).
Made the Taf code getters report their own errors, so much nicer. They actually
tell you what was looked for from where and that it couldn't be found instead of
a horrible old Bu::HashException key not found error.
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addresses. Windows wouldn't work with the other way at all. But, fortunately,
this seems to work, it does more for us, and it looks pretty cute.
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errno out of ::read for no apparent reason. Now it treats it as expected, it
just returns zero bytes read.
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other libraries, so I got it all compiling and working in windows, yay!... I tried to minimize the impact on the code: I made a DYNLOAD macro that evaluates to nothing on everything else, but runs the dynamic code if compiled for windows... also, apparently I had been randomly switching between ifdef and ifndef WIN32: so i made most of them ifdefs so it was less confusing...
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compliling without warnings. added win32_compatibility.h along the same lines as osx_copatibility.h
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compiles, but there are a lot of warnings, and it hasn't been tested yet...
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exception related code that's been annoying me. You should no longer have to
include any exception header explicitly for normal operations, every class that
has it's own exception to throw defines it in it's own headers.
This may break some code that uses libbu++, but it's an easy fix, just delete
the include for exceptions.h. Sometime soon I would also like to move from
Bu::ExceptionBase to Bu::Exception, but that will affect a lot more code than
this change did.
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ok, nids is still in flux, they'll be gone soon).
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done yet. The Client class now supports a function called getLink() which
returns a ClientLink object. This object may then be passed off to any other
class and called to send messages to that client object. It is threadsafe if
ItoServer is being used, and not for Server. Sending a message via a
ClientLink calls the onMessage function on the assosiated protocol.
Note that sending messages from within protocol event handlers or functions they
call, while safe, may be slow and it's reccomended that you avoid this.
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Client for buffering. The Bu::Client has also been made a little more reliable.
The logger should get a few more tweaks, but it works fine for now, the hex dump
could stand another tweak or two.
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much data in thou outgoing buffer on a write and you need to wait. Instead
the write operation returns zero right now if that happens. It should be the
only case that it returns zero in when there are bytes to be written and an
exception is not triggered.
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socket, i.e. your address, not the client's address. That's not what I had
intended, but it'd be nice to have later. This is corrected now.
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compile under OSX. So far, no problems with anything else, it looks like build
and nango both build without problems, libbu++ is truly becoming a full cross-
platform toolkit.
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access it even after closing a socket to assist with proper accounting.
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some things, so here they are, after being manually copied.
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soon, check it out...later...
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things from it. The plugger had yet another bugfix...plugger...
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to include many more state indicators and caps queries, and everything is
working better in general.
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has a lot more helper functions and the like, the filters give more info back
to the caller, minor updates to taf.
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actually interacting with clients, and the Client class is almost there, except
that it doesn't really do anything yet.
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formatting on the comments, some of the lines wrap, but I'm not too worried
about it right now. I also fixed up the doxygen config and build.conf files
so that everything is building nice and smooth now.
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not done. I need to decide how I want to do the buffering...
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