Age | Commit message (Collapse) | Author |
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copyright 2007-2008.
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as includes go. This required a little bit of reworking as far as archive goes,
but I've been planning on changing it aronud for a bit anyway.
The final result here is that you may need to add some more includes in your
own code, libbu++ doesn't include as many random things you didn't ask for
anymore, most of these seem to be bu/hash.h, unistd.h, and time.h.
Also, any Archive functions and operators should use ArchiveBase when they can
instead of Archive, archivebase.h is a much lighterweight include that will
be used everywhere in core that it can be, there are a few classes that actually
want a specific archiver to be used, they will use it (such as the nids storage
class).
So far, except for adding header files, nothing has changed in functionality,
and no other code changes should be required, although the above mentioned
archive changeover is reccomended.
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What changed API-Wise:
- I deleted a constructor in Bu::File that shouldn't have been used anyway.
- I changed it from using fopen style mode strings to using libbu++ style
mode flags. Check the docs for the complete list, but basically instead of
"wb" you do Bu::File::Write, and so on, you can or any of the libbu++ flags
together. There is no binary/text mode, it just writes whatever you tell it
to verbatim (binary mode). Lots of extras are supported. Nothing else
should have changed (except now the file stream is unbuffered, like all the
other streams).
Sorry if this breaks anything, if it's too annoying, use the last revision for
a while longer.
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installed. That was odd. Anyway, also set props on the bu, unit, and test
directories so that the contents won't be listed on svn status.
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tweaks to archive. The && operator is now a template function, and as such
requires no special handling. It could be worth it to check this out for other
types, yet dangerous, since it would let you archive anything, even a class,
without writing the proper functions for it...we shall see what happens...
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isn't done yet, I'm going to make it rely on streams, so those will be next,
then we can make it work all sortsa' well.
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