Age | Commit message (Collapse) | Author |
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Some more generalizations are in order, then we'll stuff the data somewhere.
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with objects at the moment, still contemplating that one...
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the std::string copy by a rather large margin. This seems very odd, so I'm
going to do a few tests, the first one is stripping out the FString shared
pointer stuff and seeing if that makes an appreciable difference.
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actually interacting with clients, and the Client class is almost there, except
that it doesn't really do anything yet.
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should act, you can't change anything in there. I'm still debating changing
the const_iterator to a constIterator, or something else that's more Bu::worthy.
Heh, the namespaces are funny...ok...I'm really tired.
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forgotten proper cleanup in the deconstructor, but besides that you can do
almost everything you need. I'll make a slist/stack next, probably with the
same basic code, just a different structure (not doubley-linked).
The xml system from old-libbu++ is almost completely converted, I was going to
re-write it, but this seemed easier at first, it may not have been, we'll see.
It almost parses everything again, and almost outputs again, and it does use
streams now.
The FString is partway to doing minimum chunk allocations, so that adding
single-characters will be really fast up to the minimum chunk size. I also
figured out how to add this optimization without any extra variables taking
up space, and it's optional in the template, which is cool. You can specify
the size of the blocks (default 256 bytes), if it's 0 then they'll be like the
old FString, 1 chunk per operation.
The next FString update should be allowing efficient removal from the begining
of the string by faking it, and simply moving a secondary base pointer ahead,
and then optimizing appends after that fact to simply move the existing data
around if you shouldn't have to re-allocate (alla FlexBuf). The final fun
addition that I'm planning is a simple switch in the template (boolean) that
will switch an FString into a thread-safe mode without changing the interface
or anything that you can do with them at all. It may increasing memory usage,
but they should still be better than std::strings, and totally thread-safe.
The best part of that is that if it's done with a boolean template parameter and
if statements that only test that parameter controlling flow, the code that you
don't want (threadsafe/non-threadsafe) won't be included at all
post-optimization.
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(textual archive format), but named it wrong, this seemed easier than redoing
it all.
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formatting on the comments, some of the lines wrap, but I'm not too worried
about it right now. I also fixed up the doxygen config and build.conf files
so that everything is building nice and smooth now.
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tweaks to archive. The && operator is now a template function, and as such
requires no special handling. It could be worth it to check this out for other
types, yet dangerous, since it would let you archive anything, even a class,
without writing the proper functions for it...we shall see what happens...
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isn't done yet, I'm going to make it rely on streams, so those will be next,
then we can make it work all sortsa' well.
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into src as it's fixed and re-org'd. This includes tests, which, I may write a
unit test system into libbu++ just to make my life easier.
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now.
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templates are confusing.
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the other classes in functionality. It's already rather fast.
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more general, you can now listen to all local addresses (the old way), or
individual addressses.
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for quite a while.
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parser.
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ref-counting. You just have to be careful to not hand it an array...
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particularly lame.
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really it does everything the old one did, does it better, easier, and possibly
faster.
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sudden insperation and completely redid Hash. Now everything but delete is
implemented, including typesafe iterators and more. It's really cool, and
everyone should check it out and start using it right away!
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used in general. The base unit, the confpair is a template, so if things go
right, you should be able to use this to store any kind of config data in a
nice and easily accessable way.
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the Connection class so that it won't die horribly if you don't provide the
pointers to updatable memory for the amount of time not spent waiting for data
during a read.
Also fiddled with the http test, as you can see...nothing important.
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will be named like that, make life easier.
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reason.
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very much like the original one, but now using build. You will need the latest
build in order to build the tests.
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