Age | Commit message (Collapse) | Author |
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that were using fstring, I hope.
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changes many others, including source files that were deleted and renamed.
Before doing this update, I reccomend a full clean, or even a fresh checkout.
Things to note, most outstanding about this update:
- Bu::Socket was changed to Bu::TcpSocket and the default mode is blocking.
- All templatized container classes are SharedCore now, which is good, but
SharedCore is inherently non-reentrant safe. However, all SharedCore classes
have a "clone" function that return a non-shared copy of the object, safe for
passing into a reentrant safe function accessing shared memory.
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cli tool.
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would always fail if a const char * was passed in, it now converts these
silently to Bu::FStrings, good to know...
Also, the OptParser now uses a Variant for overrides, meaning it doesn't have
to do extra parsing, and the amount of code you have to write may be
significantly reduced. Pretty sweet, overall. There is one downside. For the
moment if you use a non-standard type or object as the target of a parameter
it always needs to have a formatter >> operator defined, even if you override
and the formatter >> operator is never called. Hopefully we can get around
this in the future.
Also, it looks like it should be relatively trivial to create conversion
functions for the variant, they'll just be global template functions that
take two parameters, source type and target type. Should be good times.
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The parser works! The parser compiler works! It makes parsers!
Now we just have to implement post processing, token lookup tables, and storage.
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lookahead or precedence, but I should be able to do that easily with the next
version. I'm treating this more as a proof of concept than a real working
model. Although it can handle +, -, (), and = :)
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it's still a little tricky becasue you have to do the non-terminal prime
seperation yourself (I forget what it's really called), but it's going quite
well. After a few tweaks to the core of it, we should be able to do some
math :)
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and introduces the parser and lexer classes. I also made a test for parser and
put it in the tools directory. That is silly, it shouldn't be. However, it's
necesarry right now, because I don't want to do a full build to compile all
the parser tests.
However, this commit doesn't actually build yet. It will soon, I just wanted
to get it all committed.
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feature. Then I'm probably good.
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tabular way, like a spreadsheet, only raw. It displays exactly what libbu++
reads from the csv file.
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will it be a more exact display, but it will let us see exactly what libbu++
thinks the CSV should look like.
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remove function. memcpy can't do overlapping memory, changed it to use memmove.
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command line parameters now, I would like to also add an automatic paramter that
would switch it to a computer-readable output mode for use in a larger testing
framework.
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I've written a new program that basically does the same thing, only it's much
more clever, and does many more of the translations and conversions better,
including the #line directives. Also, I dropped nids, we don't need it anymore.
But now I'm ready to write some serious tests for myriad.
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Myriad seems to work. I have to run it through a few more paces, and there are
some known corner cases that I may just disallow, such as too-small block sizes.
Beyond a little more testing, it's ready for production. I may switch some of
my cache tests to using it now.
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probably tweak the header init.
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way, way, way more problems than it solved. A number of libbu++ tests were
inacurate because of it, there were problems in several other programs, and
there may be more that have problems we haven't found yet because of this.
This will most likely cause complitaion errors, especially in places we didn't
expect, where strings were being stored into or passed as integers and the like.
In cases where you were just testing a string, just call the "isSet()" function,
which is functionally equivellent to the old bool cast operator.
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copyright 2007-2008.
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until I can safely migrate to Myriad.
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also made sure the copyright is at the top of all the files, it's been too long.
Anyway, this may effect some code, but not much, and it's an easy enough fix.
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Also I added a bunch of classes that I've been tinkering with that are almost
ready for use, so I figured I may as well throw them in here.
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