Age | Commit message (Collapse) | Author |
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it's easier when they're in list.
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Bu:;SharedCore actually is in and works, it's well tested and there are no
known memory leaks or violations as of now. It's been applied to Bu::List and
Bu::FBasicString so far. This means that everything using Bu::List and
Bu::FBasicString will be much, much faster and use considerably less memory.
I still have plans to apply this to Hash and maybe a couple of other core
classes.
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basics. It works, so now I'm going to apply SharedCore to Bu::List and see how
bad it is.
Also, I got rid of all the warnings and things that showed up during
compilation, they were all silly anyway.
Finally, mkunit.sh is much cooler. Hard to believe it's a shell script, it now
also adds proper #line directives to the cpp output so if there is an error or
warning g++ will give you the right line number in your .unit file, not the
resultant cpp file.
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also made sure the copyright is at the top of all the files, it's been too long.
Anyway, this may effect some code, but not much, and it's an easy enough fix.
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adding some more helpers. Hopefully this won't affect anything, but if it
complains about any functions not working the way they used to, see if they're
returning an int or an iterator. I made several functions handle iterators
instead of ints, the int versions have an "Idx" suffix added now. I'm trying
to switch entirely to iterators to reduce flattening and increase performance
and stability.
Also...something must have changed in the cache code...
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Also I added a bunch of classes that I've been tinkering with that are almost
ready for use, so I figured I may as well throw them in here.
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problem. Also, arrays now have a formatter.
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operator and the left-hand-side FString was const. Also, added a formatter <<
operator for Bu::List. The other containers should get their own formatter <<
operators soon too.
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indexing. It is now many times faster, and requires less overhead. Also,
more stuff iterator related in every class. More on that later.
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have been. Also made the Unit tests actually use expected values, so you can
mark a test as "expected fail" and it'll know. It also prints out cute reports
at the end of each run.
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files. This won't affect any programs at all anywhere. This will just make it
easier to maintain and extend later. You still want to include "bu/fstring.h"
and use Bu::FString in code.
The other is kinda fun. I created a special format for unit tests, they use the
extension .unit now and use the mkunit.sh script to convert them to c++ code.
There are some nice features here too, maintaining unit tests is much, much
easier, and we can have more features without making the code any harder to use.
Also, it will be easier to have the unit tests generate reports and be run from
a master program and the like.
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size of the table, it had to do with using non pointer types for the key (some
more complex types worked as well, probably because of lazy memory collection)
and then using the [] indexing operators. You wound up with pointers to local
variables that didn't exist by the end of the assignemnt operator.
Strange, but I didn't actually use references inside of all of the Bu::Hash
accessor functions, that means in cases where more complex variables are used
as keys (like Bu::FString) it was making several copies of them per operation
and destroying them all immediately. Now it will be even faster and use much
less memory.
Good catch, David.
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("insert3")... with a hash of type Bu::Hash<int, Bu::FString>, when the size of the hash reaches certain points (11, 23, 46, 94, etc...), it seems to reset itself and not have any data in it...
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out and allocating all memory, now it just throws an exception.
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adding a property to a group that had a name but an empty value.
Also added a isEmpty() function to Bu::FString, finally.
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that we need a concatination operator for both const chr * and chr *. This
fixed a suprising number of problems.
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added some more tests and whatnot. A lot happened, but I can't remember
everything.
Also, Bu::File reports errors in more error cases.
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binary data much better, actually escaping it properly and not stopping on null.
Bu::FString has an iterator, it's actually just a raw datatype, but it may have
more function later, so careful assuming that it's a char and using it in any
non-iterator like way.
Also augmented the taf unit test, and added the Bu::CacheCalc base class, the
rest of the simple develpment cycle will happen between here and project hhp.
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tests to test it
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goes into an infinite loop while doing certain kinds of read. Also, it zeros
out new blocks to make things easier to cope with in the hex editor, it'll
probably also compress better.
I also fixed Bu::MemBuf so that you can now write to arbitrary places
mid-stream.
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writing...so...what more do you need? It was ignoring the open flags you gave
it anyway.
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What changed API-Wise:
- I deleted a constructor in Bu::File that shouldn't have been used anyway.
- I changed it from using fopen style mode strings to using libbu++ style
mode flags. Check the docs for the complete list, but basically instead of
"wb" you do Bu::File::Write, and so on, you can or any of the libbu++ flags
together. There is no binary/text mode, it just writes whatever you tell it
to verbatim (binary mode). Lots of extras are supported. Nothing else
should have changed (except now the file stream is unbuffered, like all the
other streams).
Sorry if this breaks anything, if it's too annoying, use the last revision for
a while longer.
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exception related code that's been annoying me. You should no longer have to
include any exception header explicitly for normal operations, every class that
has it's own exception to throw defines it in it's own headers.
This may break some code that uses libbu++, but it's an easy fix, just delete
the include for exceptions.h. Sometime soon I would also like to move from
Bu::ExceptionBase to Bu::Exception, but that will affect a lot more code than
this change did.
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wrote it, it's pretty feature complete, index, append, iterators. You can't
delete anything yet, exactly, but that's tricky in an array anyway, basically
you just want to be able to remove elements from the end, and that's halfway
there.
Also, fixed some documentation and minor issues in Bu::Set, and made the
Bu::Archive include fewer other classes while still defining archive oprators
for them. I think I may yet move those into the headers for the classes that
are being stored instead, makes a little more sense.
I also would like to move the Exception classes out of the exceptions.h file
and into the appropriate class' files'. There still should probably be a
couple of general ones in there, or maybe just in exceptionbase.h, we'll see.
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test.
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hell out of it. Good times, everyone. This is a major chunk for congo, and
the new optimizations should be good.
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expected operators now, like plus. It was annoying without them.
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inconsistancies when archiving compared to their STL counterparts, they are now
compatible on every system I can imagine. Also, List now uses a long instead
of an int for sizing, and the other containers should as well. I'll check on
that later.
That means that the files will all be larger on a 64 bit system, but such is
life. The same thing happens when you use STL classes. There may be other
inconsistancies down the road, we'll see.
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it's a bad idea to rely on the intNN_t typedefs. I enumerated all non-pointer
primitives in c++ (except void, you can't store things in a void), and it works
great. I also discovered C and C++ actually have unsigned char, signed char,
and char, which are all distinct types. It supports all three now.
In addition, I got rid of all of the specific && operators, the general one
covers it all. Also, the unit tests all pass for now. Now to try it on the
64bit system.
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I wouldn't update to this just yet, if you have problems, back off a rev. I'm
trying to update the code to work on both 32bit, and 64bit systems, and
hopefully anything else that comes along.
Currently some of the archive code is broken, testing must be done on both
archetectures.
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installed. That was odd. Anyway, also set props on the bu, unit, and test
directories so that the contents won't be listed on svn status.
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compile error I introduced last commit.
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Also added more tests to the FString unit tests and switched the ParamProc to
using FString instead of std::string, this will break a few programs in very
minor ways, a few seconds each to fix, I'd say.
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compile under OSX. So far, no problems with anything else, it looks like build
and nango both build without problems, libbu++ is truly becoming a full cross-
platform toolkit.
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the right way.
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comment blocks, and it retains the order of all nodes.
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buffer.
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I guess I should write a test for it too...
I'm also thinking of removing the S from the front of the stream children.
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Also fixed the stream system to use void * pointers instead of char *.
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be a few more add-ons to it, but it works just fine, and eventually it should
cover command line options and creating logs, and possibly even provide output
functionality so that output from tests can be logged and kept track of well.
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into src as it's fixed and re-org'd. This includes tests, which, I may write a
unit test system into libbu++ just to make my life easier.
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