Age | Commit message (Collapse) | Author |
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another object of the parent type has the same core, and another to clone the
parent object. That one is pretty cool, it means you can now get a real copy
when you want to, great for multi-threaded stuff.
Also, two more classes are now SharedCore: Hash and Heap!
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underlying stream was empty.
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while are welcome to provide progress info with some builtin functions.
The Bu::Archive class now throws an exception if reading is interrupted by EOS
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remove function. memcpy can't do overlapping memory, changed it to use memmove.
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Fixed a bug in Socket, it wasn't closing the socket in all exception cases.
Also fixed a few things in the unit test framework, going to add some more
helpers soon.
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things that should be added. A few of them still need to be implemented. I
know that truncate for Bu::File is possible on windows, I've used it before, but
hell if I can find it. Myriad also needs the setSize function completed.
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I've written a new program that basically does the same thing, only it's much
more clever, and does many more of the translations and conversions better,
including the #line directives. Also, I dropped nids, we don't need it anymore.
But now I'm ready to write some serious tests for myriad.
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way, way, way more problems than it solved. A number of libbu++ tests were
inacurate because of it, there were problems in several other programs, and
there may be more that have problems we haven't found yet because of this.
This will most likely cause complitaion errors, especially in places we didn't
expect, where strings were being stored into or passed as integers and the like.
In cases where you were just testing a string, just call the "isSet()" function,
which is functionally equivellent to the old bool cast operator.
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copyright 2007-2008.
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until I can safely migrate to Myriad.
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as includes go. This required a little bit of reworking as far as archive goes,
but I've been planning on changing it aronud for a bit anyway.
The final result here is that you may need to add some more includes in your
own code, libbu++ doesn't include as many random things you didn't ask for
anymore, most of these seem to be bu/hash.h, unistd.h, and time.h.
Also, any Archive functions and operators should use ArchiveBase when they can
instead of Archive, archivebase.h is a much lighterweight include that will
be used everywhere in core that it can be, there are a few classes that actually
want a specific archiver to be used, they will use it (such as the nids storage
class).
So far, except for adding header files, nothing has changed in functionality,
and no other code changes should be required, although the above mentioned
archive changeover is reccomended.
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getChildByPath (for groups) to the TafGroup class.
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change to the Taf system. Really all that's happened is I've broken out the
core taf data types into seperate files, and gone ahead and created a helpful
new header file ("taf.h") that will include the entire taf system, including
the reader and writer for you.
This means that a lot of programs will start complaining, but fortunately,
there's an easy solution, if it complains about taf, make sure to include taf.h
at the top, instead of other taf files and you'll be set.
The next set of changes will add lots of helpers to the taf system and change
the reader to read non-const structures, i.e. I'll actually add editing support
to created taf structures.
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it's easier when they're in list.
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Bu:;SharedCore actually is in and works, it's well tested and there are no
known memory leaks or violations as of now. It's been applied to Bu::List and
Bu::FBasicString so far. This means that everything using Bu::List and
Bu::FBasicString will be much, much faster and use considerably less memory.
I still have plans to apply this to Hash and maybe a couple of other core
classes.
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basics. It works, so now I'm going to apply SharedCore to Bu::List and see how
bad it is.
Also, I got rid of all the warnings and things that showed up during
compilation, they were all silly anyway.
Finally, mkunit.sh is much cooler. Hard to believe it's a shell script, it now
also adds proper #line directives to the cpp output so if there is an error or
warning g++ will give you the right line number in your .unit file, not the
resultant cpp file.
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also made sure the copyright is at the top of all the files, it's been too long.
Anyway, this may effect some code, but not much, and it's an easy enough fix.
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adding some more helpers. Hopefully this won't affect anything, but if it
complains about any functions not working the way they used to, see if they're
returning an int or an iterator. I made several functions handle iterators
instead of ints, the int versions have an "Idx" suffix added now. I'm trying
to switch entirely to iterators to reduce flattening and increase performance
and stability.
Also...something must have changed in the cache code...
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Also I added a bunch of classes that I've been tinkering with that are almost
ready for use, so I figured I may as well throw them in here.
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problem. Also, arrays now have a formatter.
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operator and the left-hand-side FString was const. Also, added a formatter <<
operator for Bu::List. The other containers should get their own formatter <<
operators soon too.
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indexing. It is now many times faster, and requires less overhead. Also,
more stuff iterator related in every class. More on that later.
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have been. Also made the Unit tests actually use expected values, so you can
mark a test as "expected fail" and it'll know. It also prints out cute reports
at the end of each run.
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files. This won't affect any programs at all anywhere. This will just make it
easier to maintain and extend later. You still want to include "bu/fstring.h"
and use Bu::FString in code.
The other is kinda fun. I created a special format for unit tests, they use the
extension .unit now and use the mkunit.sh script to convert them to c++ code.
There are some nice features here too, maintaining unit tests is much, much
easier, and we can have more features without making the code any harder to use.
Also, it will be easier to have the unit tests generate reports and be run from
a master program and the like.
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size of the table, it had to do with using non pointer types for the key (some
more complex types worked as well, probably because of lazy memory collection)
and then using the [] indexing operators. You wound up with pointers to local
variables that didn't exist by the end of the assignemnt operator.
Strange, but I didn't actually use references inside of all of the Bu::Hash
accessor functions, that means in cases where more complex variables are used
as keys (like Bu::FString) it was making several copies of them per operation
and destroying them all immediately. Now it will be even faster and use much
less memory.
Good catch, David.
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("insert3")... with a hash of type Bu::Hash<int, Bu::FString>, when the size of the hash reaches certain points (11, 23, 46, 94, etc...), it seems to reset itself and not have any data in it...
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out and allocating all memory, now it just throws an exception.
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adding a property to a group that had a name but an empty value.
Also added a isEmpty() function to Bu::FString, finally.
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that we need a concatination operator for both const chr * and chr *. This
fixed a suprising number of problems.
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added some more tests and whatnot. A lot happened, but I can't remember
everything.
Also, Bu::File reports errors in more error cases.
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binary data much better, actually escaping it properly and not stopping on null.
Bu::FString has an iterator, it's actually just a raw datatype, but it may have
more function later, so careful assuming that it's a char and using it in any
non-iterator like way.
Also augmented the taf unit test, and added the Bu::CacheCalc base class, the
rest of the simple develpment cycle will happen between here and project hhp.
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tests to test it
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goes into an infinite loop while doing certain kinds of read. Also, it zeros
out new blocks to make things easier to cope with in the hex editor, it'll
probably also compress better.
I also fixed Bu::MemBuf so that you can now write to arbitrary places
mid-stream.
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writing...so...what more do you need? It was ignoring the open flags you gave
it anyway.
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What changed API-Wise:
- I deleted a constructor in Bu::File that shouldn't have been used anyway.
- I changed it from using fopen style mode strings to using libbu++ style
mode flags. Check the docs for the complete list, but basically instead of
"wb" you do Bu::File::Write, and so on, you can or any of the libbu++ flags
together. There is no binary/text mode, it just writes whatever you tell it
to verbatim (binary mode). Lots of extras are supported. Nothing else
should have changed (except now the file stream is unbuffered, like all the
other streams).
Sorry if this breaks anything, if it's too annoying, use the last revision for
a while longer.
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exception related code that's been annoying me. You should no longer have to
include any exception header explicitly for normal operations, every class that
has it's own exception to throw defines it in it's own headers.
This may break some code that uses libbu++, but it's an easy fix, just delete
the include for exceptions.h. Sometime soon I would also like to move from
Bu::ExceptionBase to Bu::Exception, but that will affect a lot more code than
this change did.
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wrote it, it's pretty feature complete, index, append, iterators. You can't
delete anything yet, exactly, but that's tricky in an array anyway, basically
you just want to be able to remove elements from the end, and that's halfway
there.
Also, fixed some documentation and minor issues in Bu::Set, and made the
Bu::Archive include fewer other classes while still defining archive oprators
for them. I think I may yet move those into the headers for the classes that
are being stored instead, makes a little more sense.
I also would like to move the Exception classes out of the exceptions.h file
and into the appropriate class' files'. There still should probably be a
couple of general ones in there, or maybe just in exceptionbase.h, we'll see.
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test.
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hell out of it. Good times, everyone. This is a major chunk for congo, and
the new optimizations should be good.
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