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It needs a lot more work before it can be used to programattically build
complex objects, but it's a great start.
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This new setup is one class for everything, the values are kept in a union, and
the instance knows what type it is. The tree of objects is a tree of
instantiations of the same class. It's much simpler, it's much easier to write,
and maybe even easier to use.
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I'm honestly not sure what kind of interface I want here, or how to organize
it. It may just be better to expand the whole thing, spread it out some.
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